Virtual Object Display Priority in Shared AR Environments
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Solution Overview
Problem
Existing technologies fail to effectively manage and display multiple virtual objects in a shared environment, particularly in scenarios involving multiple users, resulting in undesirable or unseen virtual objects.
Innovation Solution
A system for managing virtual objects in a real-world environment by associating them with identification information, using a management unit that controls display parameters based on priority and user feedback, ensuring desired virtual objects are displayed prominently.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If multiple virtual objects are placed at the same position in the real world, then the quantity of virtual objects increases, but the visibility and reliability of desired virtual objects deteriorates due to random display and overlapping
Solution Approach 1:
The patent applies parameter changes by introducing display control parameters (such as display priority, transparency, size, or position offset) associated with each virtual object's identification information. When multiple virtual objects are detected at the same real-world position, the management unit adjusts their display parameters according to the stored control parameters, ensuring that high-priority objects remain visible while still allowing multiple objects to coexist at the same location. This resolves the contradiction by changing the display parameters rather than limiting the quantity of objects.
2Ease of operation
If virtual objects are displayed in a random manner when multiple users place objects at the same position, then the ease of placement improves, but the reliability of providing desired virtual objects deteriorates
Solution Approach 1:
The patent applies preliminary action by pre-storing display control parameters associated with each virtual object's identification information before the objects are actually displayed. When multiple virtual objects are detected at the same position, the management unit retrieves and applies these pre-defined control parameters to determine the display order and characteristics. This preliminary preparation ensures that desired virtual objects are reliably displayed without requiring complex real-time decision-making, thus maintaining both ease of operation and reliability.
3Device complexity
If no display control parameter is associated with virtual objects, then the device complexity is reduced, but the ability to control display priority and visibility of multiple virtual objects deteriorates
Solution Approach 1:
The patent introduces an intermediary element - the display control parameter - that mediates between the simple storage of virtual object identification information and the complex task of managing multiple virtual objects at the same position. These parameters act as a lightweight data structure that enables priority control, transparency adjustment, and other display modifications without requiring complex management logic. This intermediary approach adds minimal complexity while significantly enhancing the system's adaptability and versatility in handling multiple virtual objects.
Data Source
AI summary
A system for managing a virtual object includes a management unit configured to manage a virtual object by associating a feature amount, with identification information about the virtual object, in a real world for displaying the virtual object in association with the real world, wherein the management unit further associates, with the identification information about the virtual object, a parameter used for controlling a display relative to another virtual object when the virtual object is provided, to manage the virtual object.


