Virtual Object Social Interaction via Display Range Adjustment

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Solution Overview

Problem

In virtual social scenes, users face inefficiencies when controlling virtual objects to move and interact, as they need to manually guide the objects from a starting point to another within a distance threshold, which is cumbersome and time-consuming.

Innovation Solution

A method where users adjust the display range of the virtual social scene on a terminal screen to move a virtual object to a target location, allowing it to automatically interact with other virtual objects within that range, eliminating the need for gradual movement control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users control virtual objects to move gradually from starting point to target location, then the virtual object can reach the target position, but the operation process becomes cumbersome and time-consuming

Engineering Contradiction:
Improveoperation simplicityVSAvoidtime consumption
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-calculates and automatically executes the movement path of the virtual object from the starting point to the target location. When the user selects a target location, the system automatically generates and executes the movement sequence, eliminating the need for users to control each movement step manually. This preliminary automation of the movement process directly resolves the contradiction by making operation simple while reducing time consumption.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If users perform real-time control operations to guide virtual object movement, then the virtual object can follow the desired path, but the efficiency of enabling multi-person voice chat is reduced

Engineering Contradiction:
Improvesocial networking efficiencyVSAvoidcontrol operation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The virtual object system performs self-navigation and self-positioning automatically. Instead of requiring users to continuously control movement direction and speed, the system uses automatic pathfinding and positioning algorithms to guide the virtual object to the target location and maintain appropriate distance for social networking. This self-service approach directly improves productivity by eliminating cumbersome control operations while maintaining the desired functionality.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If the display range of virtual social scene is adjusted to show target location, then the virtual object can automatically appear at the target position, but the system requires precise positional relationship detection

Engineering Contradiction:
Improvedisplay control simplicityVSAvoidpositional relationship accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system continuously monitors the positional relationship between the display range and the virtual object's target location. When the display range adjustment operation is detected, the system uses feedback mechanisms to verify the positional relationship and automatically adjusts the virtual object's position accordingly. This feedback loop ensures accurate positioning while maintaining simple display control operations for the user.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240320891A1Social interaction method and apparatus, device, readable storage medium, and program product
Publication Date: 2024.09.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240320891A1 patent drawing
  • US20240320891A1 patent drawing
  • US20240320891A1 patent drawing

AI summary

This application relates to the field of interface interactions, and in particular, to a social networking method performed by a computer device. The method includes: displaying a scene picture corresponding to a first display range of a virtual social scene, the virtual social scene including a first virtual object and a second virtual object, the second virtual object being located within a first region in the virtual social scene; receiving a first display range adjustment operation for adjusting a display range of the virtual social scene from the first display range to a second display range; when the second display range and the first ground region range satisfy a positional relationship requirement, displaying an animation of the first virtual object moving into the first region; and displaying a social networking animation of the first virtual object and the second virtual object within the first region.