Dynamic Virtual Object Update via Environmental Parameters

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Solution Overview

Problem

Current virtual object displays in large map games, such as MMORPGs, are static and lack vividness, failing to connect with changes in the game scene, resulting in a monotonous experience for users.

Innovation Solution

A method and apparatus for dynamically changing virtual objects in a game scene based on environmental elements and player interactions, including determining dynamic change parameters to refresh and update virtual objects, creating a more immersive and dynamic game environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual objects use static display patterns according to set behaviors, then the implementation is simple and stable, but the display lacks vividness and connection with game scene changes

Engineering Contradiction:
Improveadaptability of virtual object display to game scene changesVSAvoidcomplexity of virtual object display system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by transforming static virtual object displays into dynamic ones that automatically adapt to game scene changes. The system continuously monitors environmental elements (time, weather, location) and adjusts virtual object behaviors accordingly, making the display flexible and responsive rather than fixed and rigid.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes parameters by introducing environmental parameters (time of day, weather conditions, location) that influence virtual object display characteristics. By varying these parameters, the system generates diverse display patterns without requiring complex manual configuration for each scenario.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If virtual objects present static and fixed behaviors, then the system is easy to implement and maintain, but the game scene effect becomes monotonous and lacks immersion

Engineering Contradiction:
Improvestability of virtual object behaviorVSAvoiddiversity of virtual object display
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent uses parameter changes to achieve diversity while maintaining reliability. Environmental parameters (time, weather, location) serve as reliable inputs that systematically drive behavioral variations, ensuring consistent and predictable diverse outcomes rather than random or erratic changes.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent implements feedback by continuously monitoring environmental elements and using them to adjust virtual object behaviors. This closed-loop system ensures that displays remain reliable and consistent with the current game state while adapting to changes, preventing erratic or unpredictable behavior.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If environmental elements and interactions are integrated to dynamically update virtual objects, then the game scene authenticity and player engagement improve, but the computational requirements and system complexity increase

Engineering Contradiction:
Improvedynamic responsiveness of virtual objectsVSAvoidcomputational energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by stationary object

Solution Approach 1:

The patent applies partial action by selectively updating only those virtual objects whose behaviors are influenced by current environmental changes. Rather than recalculating all virtual object states continuously, the system identifies and updates only the relevant subset, reducing unnecessary computational energy consumption while maintaining dynamic responsiveness.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20230041183A1Virtual object dynamic change method, apparatus, and device, and storage medium
Publication Date: 2023.02.09 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20230041183A1 patent drawing
  • US20230041183A1 patent drawing
  • US20230041183A1 patent drawing

AI summary

This application provides a virtual object dynamic change method performed by a computer device. The method includes: obtaining a target region displayed by a virtual scene on a current interface; determining an environmental element associated with the target region, and an operation to a virtual object displayed in the target region; determining a dynamic change parameter of the virtual object according to the environmental element and the operation; updating the virtual object in the target region according to the dynamic change parameter, to obtain a updated virtual object; and causing a display of the updated virtual object on the current interface.