Virtual Object Energy Accumulation via Movement State Adjustment

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Solution Overview

Problem

Current virtual object control processes in computer games involve high operation complexity due to the need for repeated target actions to accumulate energy, leading to prolonged waiting times for activating game props or abilities.

Innovation Solution

A method that adjusts the movement state of a virtual object from a first state to a second state within a specific time period after performing a target action, increasing energy collection efficiency by altering the energy value per unit time, thereby reducing the need for repeated actions and simplifying control operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the virtual object performs target actions repeatedly to accumulate energy, then the energy trigger threshold can be reached, but the operation complexity increases and waiting time is prolonged

Engineering Contradiction:
Improveenergy trigger threshold achievementVSAvoidoperation complexity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent changes the movement state parameter of the virtual object from a first state to a second state, which directly changes the energy collection rate parameter. This allows the energy accumulation process to reach the trigger threshold faster without requiring repeated target actions, thus reducing operation complexity while ensuring the threshold is reached

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent applies a second operation instruction within a first target time period after the first target action is completed, which is a preliminary action that prepares for faster energy accumulation. This preliminary state adjustment enables the virtual object to collect energy at a higher rate before the energy collection phase begins, reducing the total time and operations needed

Inventive Principle:
Principle #10Preliminary action

2Reliability

If the virtual object performs target actions repeatedly to accumulate energy, then the energy trigger threshold can be reached, but the waiting time is prolonged

Engineering Contradiction:
Improveenergy trigger threshold achievementVSAvoidwaiting time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

By changing the movement state from a first state to a second state, the patent directly modifies the energy collection rate parameter. The second state has a higher energy collection rate, which reduces the time required to accumulate energy to the trigger threshold, thereby reducing waiting time while ensuring the threshold is reliably reached

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent ensures continuous energy collection by transitioning to a second state that maintains higher energy collection efficiency. This continuous high-rate energy accumulation eliminates idle waiting periods between repeated target actions, reducing total waiting time while ensuring the energy threshold is achieved

Inventive Principle:
Principle #20Continuity of useful action

3Ease of operation

If the virtual object collects energy at a lower rate, then the energy accumulation process is simpler, but the time to reach the trigger threshold increases

Engineering Contradiction:
Improveenergy collection simplicityVSAvoidtime to reach trigger threshold
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent changes the movement state parameter to increase the energy collection rate from a first energy value to a second energy value. This parameter change allows the system to maintain operational simplicity while significantly reducing the time required to reach the energy trigger threshold, as the higher collection rate accumulates energy faster without adding operational complexity

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20230398450A1Virtual object control method and apparatus, storage medium, and electronic device
Publication Date: 2023.12.14 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20230398450A1 patent drawing
  • US20230398450A1 patent drawing
  • US20230398450A1 patent drawing

AI summary

The present disclosure provides a method for controlling a virtual object performed by an electronic device. The method includes obtaining a first operation instruction when a virtual object performs an acceleration operation, the first operation instruction instructing the virtual object to perform a first target action; obtaining a second operation instruction within a first target time period after the first target action is completed, the second operation instruction instructing the virtual object to perform a second target action; adjusting a movement state of the virtual object from a first state to a second state, a first energy value collected by the virtual object per unit time in the first state being less than a second energy value collected by the virtual object per unit time in the second state; and adjusting an acceleration control button to an active state when an energy accumulation value reaches a trigger threshold.