3D Virtual Object Selection Using Eye and Hand Tracking

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Solution Overview

Problem

Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and create a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to errors and energy wastage, particularly in battery-operated devices.

Innovation Solution

The implementation of computer systems with improved user interfaces that utilize touch-sensitive displays, eye-tracking, hand-tracking, and tactile output generators to reduce the number and complexity of user inputs, providing intuitive interactions by correlating inputs with device responses and enhancing visual feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional input methods are used for interacting with virtual objects, then the system can process user inputs, but the user input complexity and cognitive burden increase significantly

Engineering Contradiction:
Improveuser input complexityVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically determines user intent by tracking eye gaze and hand position, eliminating the need for explicit selection inputs. The interface serves itself by interpreting implicit user attention and movement patterns, reducing input complexity while maintaining operational efficiency

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces traditional mechanical input devices (buttons, keyboards, explicit gestures) with optical tracking systems (eye-tracking cameras, hand-tracking sensors). This substitution captures natural user behavior passively, reducing the cognitive burden of learning and executing complex input sequences

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If multiple input steps are required to achieve desired outcomes, then the system can perform precise operations, but the interaction time and energy consumption increase

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidinteraction time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary tracking of user eye gaze and hand position continuously, so when a user looks at or reaches for a virtual object, the system is already prepared to interpret and respond to the intent. This eliminates intermediate selection steps and reduces interaction time

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent maintains continuous tracking of user attention and movement throughout the interaction session, allowing seamless transitions between objects and operations without requiring re-selection or re-positioning inputs. This continuous action maintains productivity while minimizing time loss

Inventive Principle:
Principle #20Continuity of useful action

3Loss of information

If conventional feedback mechanisms are used, then the system can provide operational information, but the feedback sufficiency and user understanding decrease

Engineering Contradiction:
Improvefeedback sufficiencyVSAvoiduser understanding
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system provides real-time visual feedback by displaying indicators of user gaze position and hand tracking status, allowing users to understand what the system is detecting and how their actions are being interpreted. This transparent feedback loop improves user understanding without requiring complex feedback mechanisms

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses color-coded visual indicators to represent different interaction states (e.g., target object highlight, selection status, tracking accuracy). These color changes provide intuitive, immediate feedback about system state and user intent recognition, enhancing understanding with simple visual cues

Inventive Principle:
Principle #32Color changes

4Measurement precision

If traditional selection methods are used for virtual objects, then the system can maintain selection state, but the selection precision and error rate increase

Engineering Contradiction:
Improveobject selection precisionVSAvoidselection error rate
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The patent introduces an intermediary tracking system that captures intermediate user intent signals (eye gaze direction, hand movement trajectory) before final selection occurs. This intermediary layer filters out accidental inputs and provides a buffer for intent verification, reducing selection errors while maintaining precision

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary verification of user intent by analyzing the stability and duration of gaze fixation or hand position before confirming selection. This preliminary action filters out accidental or premature selections, improving reliability without compromising selection precision

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260112140A1Methods for displaying, selecting and moving objects and containers in an environment
Publication Date: 2026.04.23 APPLE INC
  • US20260112140A1 patent drawing
  • US20260112140A1 patent drawing
  • US20260112140A1 patent drawing

AI summary

In some embodiments, a computer system performs different object selection-related operations. In some embodiments, a computer system places objects at locations in a displayed region based on attention of a user. In some embodiments, a computer system displays a container virtual object with curvature in a three-dimensional environment.