Virtual Object Follow Control via Dynamic Copying

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Solution Overview

Problem

Conventional methods for controlling the fall of virtual objects in simulations, such as video games, require each user to autonomously control their object, leading to complex operations and low efficiency, especially in team games where coordination is necessary.

Innovation Solution

A method and apparatus that allow a second virtual object to follow the falling dynamics of a first virtual object by displaying a follow button, detecting touch operations, and controlling the second object's fall based on the falling dynamic information of the first object, thereby simplifying coordination between team members.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If each user autonomously controls their virtual object to fall using conventional methods (leave button and virtual joystick), then the control precision for individual falling is maintained, but the operation complexity increases and control efficiency decreases

Engineering Contradiction:
Improvecontrol efficiencyVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies the copying principle by allowing a second virtual object to copy the falling trajectory and dynamic information of a first virtual object. Instead of each user independently controlling their object's fall, one user controls the first object's fall and other users can have their objects automatically copy this falling pattern, thereby reducing operation complexity while maintaining control precision.

Inventive Principle:
Principle #26Copying

2Productivity

If conventional independent control methods are used in team games, then each user has full control over their virtual object, but the coordination efficiency between team members decreases

Engineering Contradiction:
Improvecoordination efficiencyVSAvoidoperation complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The copying principle enables coordination in team games by allowing multiple virtual objects to copy the falling behavior of a lead object. This creates automatic coordination among team members' virtual objects during the falling phase, improving coordination efficiency while reducing the operational burden on each user.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent merges the control of multiple virtual objects by allowing them to share the same falling trajectory and dynamic information. Instead of each object being independently controlled, the system combines their falling behaviors through the copy function, thereby improving coordination efficiency while managing operation complexity.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If a follow function is added to allow virtual objects to copy falling behavior, then the operation complexity is reduced and control efficiency is improved, but the device functionality and system complexity increase

Engineering Contradiction:
Improvecontrol efficiencyVSAvoiddevice functionality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The follow function is implemented through the copying principle, where a second virtual object copies the falling trajectory and dynamic information of a first virtual object. This adds the necessary functionality to reduce operation complexity and improve control efficiency, while the copying mechanism keeps the system implementation relatively straightforward.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11224813B2Method and apparatus for controlling falling of virtual object, electronic device, and storage medium
Publication Date: 2022.01.18 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11224813B2 patent drawing
  • US11224813B2 patent drawing
  • US11224813B2 patent drawing

AI summary

A method for controlling falling of a virtual object is performed at an electronic device, the method including: displaying, in a virtual scene, a follow button in an area corresponding to a first virtual object, the follow button being used for controlling a second virtual object to follow the first virtual object to fall; detecting a touch operation on the follow button of the first virtual object; obtaining falling dynamic information of the first virtual object; and controlling the second virtual object to fall in the virtual scene according to the falling dynamic information.