Virtual Object Control via Physical Force Mapping
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Solution Overview
Problem
Existing object control methods in human-computer interaction applications offer low control flexibility, limiting the ability to perform complex actions with virtual objects in virtual scenes.
Innovation Solution
The method involves obtaining and matching physical forces with virtual features in a virtual scene, allowing for independent control of multiple virtual features, such as different parts of a virtual object, to perform specific actions, thereby enhancing control flexibility and efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a joystick is used to control a virtual object, then the control method is simple, but the control flexibility is low
Solution Approach 1:
The virtual object is segmented into multiple independent virtual features (e.g., left hand, right hand, body), each controllable by separate physical forces. This allows different parts of the virtual object to be controlled independently, significantly improving control flexibility while maintaining operational simplicity through the use of familiar input devices like joysticks or motion sensors.
2Adaptability or versatility
If multiple virtual features are controlled independently with separate physical forces, then control flexibility is improved, but the system complexity increases
Solution Approach 1:
The system uses universal physical force input mechanisms (such as joysticks, motion sensors, or force feedback devices) that can control multiple different virtual features. The same type of input device serves multiple functions by applying forces to different virtual features based on configuration settings, thereby improving control flexibility without proportionally increasing system complexity.
Data Source
AI summary
The present disclosure describes a method, device, and storage medium for controlling a virtual object. The method includes obtaining, by a device, a first virtual feature and a second virtual feature, a virtual object in a virtual scene comprising the first virtual feature and the second virtual feature. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a first physical force matching the first virtual feature and a second physical force matching the second virtual feature; and controlling, by the device according to the first physical force, the first virtual feature to perform a first action, and controlling, according to the second physical force, the second virtual feature to perform a second action.


