Virtual Object Interaction Forces for 3D Gesture Machine Control

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Solution Overview

Problem

Conventional machine interfaces are limited and inefficient, requiring users to rely on basic input methods like typing and mouse clicks, lacking advanced interaction capabilities.

Innovation Solution

The technology utilizes virtual objects in a three-dimensional sensory space to interpret hand or object interactions, generating interaction forces based on proximity and gestures, and employs predictive modeling to enhance machine control through virtual attraction and repulsion zones.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional machine interfaces (typing, mouse clicking) are used, then device simplicity is maintained, but interaction efficiency and control capability deteriorate

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidinterface complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input devices (keyboard, mouse) with a camera-based optical system that captures hand gestures and translates them into machine control commands. This substitution eliminates the need for physical contact with input devices while maintaining or enhancing control capability, directly addressing the contradiction by improving interaction efficiency without requiring complex additional hardware.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediary processing system that captures video input, detects hand gestures through image analysis, and translates them into meaningful control commands. This intermediary layer bridges the gap between simple camera hardware and complex machine control, enabling efficient interaction while keeping the overall system architecture relatively simple by handling complexity in the software processing layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If conventional interfaces are used, then ease of operation is maintained for simple tasks, but control capability for complex operations deteriorates

Engineering Contradiction:
Improvecontrol capabilityVSAvoidoperational simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements dynamic gesture recognition that adapts to different operational contexts. The system can distinguish between various hand gestures (pointing, grasping, pinching) and interpret them differently based on the current machine state and context, enabling versatile control capability while maintaining ease of operation through natural, intuitive hand movements that do not require learning complex command structures.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the control interface into distinct gesture types (pointing, grasping, pinching, waving) each mapped to specific control functions. This segmentation allows the system to handle complex operations through simple, well-defined gestures, maintaining operational simplicity while expanding control capability across multiple task domains.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If virtual objects are introduced for machine control, then interaction capability is improved, but system complexity increases

Engineering Contradiction:
Improveinteraction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of physical objects and their interaction properties in the digital realm. By modeling virtual objects that replicate the behavior and response characteristics of physical objects, the system enables natural hand-object interactions without requiring complex physical prototypes or haptic feedback mechanisms, thus improving interaction capability while managing system complexity through software-based simulations.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12619335B2Interaction strength using virtual objects for machine control
Publication Date: 2026.05.05 SIM IP HXR LLC
  • US12619335B2 patent drawing
  • US12619335B2 patent drawing
  • US12619335B2 patent drawing

AI summary

The technology disclosed relates to using virtual attraction between hand or other control object in a three-dimensional (3D) sensory space and a virtual object in a virtual space. In particular, it relates to defining a virtual attraction zone of a hand or other control object that is tracked in a three-dimensional (3D) sensory space and generating one or more interaction forces between the control object and a virtual object in a virtual space that cause motion of the virtual object responsive to proximity of the control object to the virtual object and escalation with a virtual pinch or grasp action of the control object directed to a manipulation point of the virtual object.