Information Processing Device for Realistic Virtual Object Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional technologies struggle to accurately reflect physical properties like mass, rigidity, and part information of real environments captured in virtual reality, leading to gaps between virtual and real objects.

Innovation Solution

An information processing device that captures real environments and stores structural and physical property information, allowing it to specify the arrangement of virtual objects in virtual space to interact naturally with real objects based on their properties.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If real environment is captured into virtual reality, then virtual reality experience is provided, but physical property information (mass, rigidity, part) is lost

Engineering Contradiction:
Improvephysical property informationVSAvoidvirtual reality capture process
Core Design Contradiction:
Loss of informationVSEase of manufacture

Solution Approach 1:

The patent performs preliminary recognition of physical properties (mass, rigidity, part information) of real-world objects before capturing them into virtual reality. This preliminary action stores the physical property data in advance, preventing information loss during the capture process and enabling accurate virtual object generation later.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary mechanism that bridges the real-world object and virtual representation. This intermediary system recognizes and transfers physical property information from the real object to the virtual object, acting as a mediator that prevents direct information loss during the capture process.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If virtual object is displayed in virtual reality, then virtual reality experience is enhanced, but strangeness or incompatibility occurs between virtual and real objects

Engineering Contradiction:
Improveconsistency between virtual and real objectsVSAvoidinformation processing system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent changes the parameters of virtual objects by assigning them physical property values (mass, rigidity, part information) that match the corresponding real-world objects. This parameter adjustment ensures consistency between virtual and real objects, eliminating strangeness or incompatibility in the virtual reality experience.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If physical property information is stored and used, then interaction accuracy is improved, but data processing complexity increases

Engineering Contradiction:
Improveinteraction accuracyVSAvoidinformation processing device
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the physical property information into distinct components (mass, rigidity, part information) and processes them separately. This segmentation allows the system to handle complex data in manageable portions, improving interaction accuracy while controlling processing complexity through structured data organization.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12217409B2Information processing device and information processing method
Publication Date: 2025.02.04 SONY GROUP CORP
  • US12217409B2 patent drawing
  • US12217409B2 patent drawing
  • US12217409B2 patent drawing

AI summary

An information processing device includes: a storage unit that stores first information indicating at least one of a structure or a physical property of a first object obtained by capturing a real physical body into a virtual space; and a specifying unit that specifies an arrangement of a second object indicating a virtual object in the virtual space so that the arrangement is capable of expressing an interaction with the first object, based on an arrangement condition of the second object and on the first information.