Virtual Object Interaction Interface Reduces User Operations

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Solution Overview

Problem

Existing virtual object interaction methods in Internet technologies lack efficiency and flexibility in virtual scene interactions, leading to complex user operations and increased terminal device overheads.

Innovation Solution

A virtual object interaction method and apparatus that displays a virtual scene with a first and second virtual object, allowing users to select interaction actions by dragging the second virtual object, and performing interactions based on the selected actions in a target scene.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional virtual object interaction methods are used, then users can perform interactions in virtual scenes, but the interaction process is complex and requires multiple user operations

Engineering Contradiction:
Improveinteraction processVSAvoiduser operations
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-configures multiple candidate interaction actions (e.g., chat, play music, send gifts) that can be directly selected without requiring users to perform complex sequential operations. The interaction action selection interface is pre-loaded with relevant actions based on the virtual scene context, allowing users to immediately choose from prepared options.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interaction process is segmented into distinct modules: virtual object display, interaction action selection interface, target scene generation, and interaction execution. Each module handles a specific aspect of interaction, making the overall system more manageable and easier to operate by breaking down complex interactions into simpler, discrete steps.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If traditional virtual object interaction methods are used, then users can communicate with virtual objects, but the terminal device processes require increased overheads

Engineering Contradiction:
Improveinteraction flexibilityVSAvoidterminal device overheads
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Instead of processing all possible interaction scenarios, the system generates only the necessary target scenes based on selected interaction actions. The virtual object interaction apparatus processes only the relevant interaction data required for the chosen action, reducing computational overhead while maintaining flexibility in interaction types.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system introduces an interaction action selection interface as an intermediary between the user and the virtual object interaction execution. This intermediary layer simplifies the terminal device's processing by first selecting the interaction type, then generating only the necessary target scene and interaction data, thereby reducing overall device overheads.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If detailed virtual object interactions are implemented, then user immersion is improved, but the quantity of user operations increases

Engineering Contradiction:
Improveuser immersionVSAvoidinteraction efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The virtual object interaction system is designed to handle multiple interaction types (chat, music, gifts, etc.) through a unified interface and processing mechanism. The same interaction action selection interface and target scene generation system support various interaction actions, maintaining high user immersion while improving efficiency by consolidating multiple functions into a single streamlined process.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250037342A1Virtual object interaction
Publication Date: 2025.01.30 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250037342A1 patent drawing
  • US20250037342A1 patent drawing
  • US20250037342A1 patent drawing

AI summary

A virtual object interaction method is provided. In the method, a virtual scene including a first virtual object and a second virtual object is displayed. An interaction action selection interface with a plurality of candidate interaction actions based on a first operation being performed on the second virtual object is displayed. A target scene based on a second operation being performed on a target interaction action is displayed. The first virtual object and the second virtual object perform an interaction in the target scene based on the target interaction action.