Dynamic Virtual Object Interaction Mode Switching in Battle
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Solution Overview
Problem
In virtual environments, users face inefficiencies in changing interaction modes during virtual battles, leading to low human-computer interaction efficiency as they cannot adjust interaction forms in time.
Innovation Solution
A method and apparatus that displays a target interaction control to select an interactive object in a first interaction mode, offers candidate mode options, allows switching to a second interaction mode upon selection, and displays interactive effects based on the new mode, enabling flexible interaction mode changes during virtual battles.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a pre-selected interaction form is used for virtual object interaction, then the interaction process is simple and straightforward, but the user cannot adjust the interaction form in time during virtual battle
Solution Approach 1:
The interaction mode is made dynamic rather than fixed. The system provides real-time mode switching capability during virtual battle through a mode selection interface that allows users to change interaction forms on-demand, transforming the static pre-selected interaction into a dynamic adjustable system.
Solution Approach 2:
Multiple interaction modes are prepared in advance and made readily accessible through the mode selection interface. The system pre-configures various interaction forms so that users can switch between them without delays, as the modes are already ready for immediate execution.
2Adaptability or versatility
If multiple interaction modes are provided for selection, then the adaptability to different virtual battle situations improves, but the complexity of the interaction control increases
Solution Approach 1:
The mode selection interface serves multiple functions: it displays available interaction modes, receives user selection inputs, and executes the selected modes. This multi-functional design consolidates control complexity into a single unified interface rather than requiring separate controls for each interaction mode.
Solution Approach 2:
The interaction control is segmented into distinct functional components: a mode selection interface for choosing interaction forms, and separate execution mechanisms for each mode. This segmentation allows the system to manage multiple modes through a structured, modular approach that reduces overall complexity.
Data Source
AI summary
A method for selecting a virtual object interaction mode includes: displaying a target interaction control configured to control a target virtual object to select an interactive object in a first interaction mode in a virtual battle and interact with the interactive object; displaying a candidate mode option in response to an operation for displaying interaction mode for the target interaction control; switching the first interaction mode to a second interaction mode in response to a selection operation of interaction mode for the target mode option; and displaying an interactive effect between the target virtual object and a target interactive object in response to an operation for displaying interactive effect for the target interaction control.


