Virtual Object Interaction Maintaining Relative Positions

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Solution Overview

Problem

Current virtual object interaction technologies in augmented reality (AR) allow users to interact with only a single virtual object at a time, limiting interaction efficiency and user experience.

Innovation Solution

A method and apparatus for virtual object interaction that detect gesture events in a scene with multiple virtual objects, select interaction targets related to the gesture, and respond to the gesture while maintaining relative positions between the interaction targets, enabling simultaneous interaction with multiple virtual objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If users interact with only a single virtual object at a time, then the interaction control is simple, but the interaction efficiency and user experience are limited

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidinteraction control complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges multiple virtual objects into a single interaction group, allowing users to interact with multiple objects simultaneously through one gesture event. When a gesture is detected, the system identifies all virtual objects within the gesture's influence range and applies the interaction operation to all of them at once, rather than requiring separate interactions for each object.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The interaction system is enhanced to handle multiple functions simultaneously - it can detect gestures, identify multiple target objects, calculate their relative positions, and apply transformations to all targets in one operation. This multi-functional capability allows the system to efficiently manage complex interactions without increasing user burden.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If multiple virtual objects are interacted with simultaneously, then the interaction efficiency is improved, but the complexity of maintaining relative positions increases

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidposition maintenance complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent replaces manual mechanical positioning with an automated computational system. The processor automatically calculates the relative positions of all interaction targets based on their coordinates before transformation, then applies the same transformation while preserving these relative relationships. This substitution of manual positioning with algorithmic calculation simplifies the overall system complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system performs preliminary calculation of relative positions between all interaction targets before applying the transformation operation. By pre-calculating the spatial relationships and using these calculations to guide the transformation, the system ensures that relative positions are maintained automatically without requiring complex real-time adjustments during the interaction.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If a gesture event affects all virtual objects in the scene, then the interaction coverage is maximized, but the precision of target selection decreases

Engineering Contradiction:
Improveinteraction coverageVSAvoidtarget selection precision
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent applies local quality by making the gesture's influence scope variable rather than uniform. The system calculates the gesture's influence range based on the gesture event's position and characteristics, creating a localized interaction zone that selectively includes only relevant virtual objects. This allows precise control over which objects are affected while maintaining the ability to interact with multiple objects when appropriate.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The interaction system dynamically adjusts the gesture influence scope based on real-time conditions. The processor evaluates the gesture event's position, the locations of virtual objects, and their spatial relationships to dynamically determine which objects fall within the influence range. This dynamic adjustment optimizes both coverage and precision for each specific interaction scenario.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP4571465A1Interaction method and apparatus for virtual object, and device and storage medium
Publication Date: 2025.06.18 BEIJING ZITIAO NETWORK TECH CO LTD
  • EP4571465A1 patent drawingFigure 1
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  • EP4571465A1 patent drawingFigure 3

AI summary

The embodiments of the invention provide a method, apparatus, device and storage medium for virtual object interaction. The method includes detecting a gesture event for a presented scene, the scene including a plurality of virtual objects; selecting a plurality of interaction targets related to the detected gesture event from the plurality of virtual objects; and causing the plurality of interaction targets to respond to the gesture event with relative positions between the plurality of interaction targets being maintained. In this way, richer modes of object interaction can be achieved, and the interaction efficiency can be improved, thereby improving the user experience.