Virtual Object Illumination Rendering Using Target Light Source Points

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Solution Overview

Problem

Conventional methods for real-time global illumination rendering in virtual three-dimensional scenes require complex steps and consume significant resources, leading to low rendering efficiency.

Innovation Solution

Directly obtain a first picture at a target viewing angle and determine a target virtual light source point set for illumination rendering, rather than rendering the entire virtual three-dimensional scene in real-time, thereby reducing calculation amount and improving efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If real-time global illumination rendering is performed on the virtual object in the virtual three-dimensional scene, then the rendering quality is improved, but the rendering efficiency deteriorates due to complex steps and large resource consumption

Engineering Contradiction:
Improverendering qualityVSAvoidrendering efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent segments the virtual three-dimensional scene into multiple picture elements (pixels or pixel groups) and processes illumination rendering independently for each element. This segmentation allows parallel processing and reduces the computational complexity of global illumination rendering, thereby improving rendering efficiency while maintaining quality

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary calculations to determine virtual light source points and their contributions before the actual rendering process. By pre-calculating illumination parameters and storing them for reuse, the system avoids redundant computations during real-time rendering, thus improving efficiency without sacrificing rendering quality

Inventive Principle:
Principle #10Preliminary action

2Quantity of substance

If the entire virtual three-dimensional scene is rendered in real-time, then the completeness of the rendered content is improved, but the calculation time increases significantly

Engineering Contradiction:
Improverendered content completenessVSAvoidcalculation time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The patent extracts only the essential illumination information (virtual light source points and their contributions) from the complete scene rendering process. Instead of rendering the entire scene with full global illumination, it extracts key lighting elements and applies them selectively, reducing calculation time while maintaining rendered content completeness

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent performs partial rendering by focusing computational resources on calculating illumination for specific picture elements rather than the entire scene. This partial action approach processes only the necessary portions of the scene at full detail, significantly reducing calculation time while maintaining adequate completeness of rendered content

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP3971839B1Illumination rendering method and apparatus, storage medium, and electronic apparatus
Publication Date: 2026.04.22 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • EP3971839B1 patent drawingFigure 1
  • EP3971839B1 patent drawingFigure 2~4
  • EP3971839B1 patent drawingFigure 5~6

AI summary

Disclosed by the present application are an illumination rendering method and apparatus, a storage medium, and an electronic apparatus. The method comprises: acquiring a first picture at a target angle of view in a virtual three-dimensional scene, the first picture comprising a virtual object to undergo illumination rendering in the virtual three-dimensional scene at the target angle of view; determining a target virtual light source point set for performing illumination rendering on the virtual object in the first picture; and according to the target virtual light source point set, performing illumination rendering on the virtual object in the first picture. The present application solves the technical problem in related technology in which overall illumination rendering efficiency is low for a virtual object in a virtual three-dimensional scene.