Virtual Object Marking via Aim-Assisted Description Display
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In team battle games, players often mistakenly mark game items due to the complexity of the game scene, leading to poor gaming experience and resource wastage.
Innovation Solution
A virtual object marking method where an electronic device displays description information of a target virtual object upon aiming, allowing players to accurately select and mark the object, thereby avoiding mistakes and improving convenience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If players directly mark virtual objects in complex game scenes, then the marking operation is simple and fast, but players often mistakenly mark the wrong objects due to scene complexity
Solution Approach 1:
The system performs preliminary identification and information display before the marking operation. When a player aims at a virtual object, the system first displays description information about the object, allowing the player to confirm their identification before completing the marking action. This preliminary verification step prevents mistaken marking while maintaining operational simplicity.
Solution Approach 2:
The system provides feedback by displaying description information of the targeted virtual object to the player. This feedback loop allows players to verify whether the displayed object matches their intended target, enabling them to correct any misidentification before finalizing the marking operation, thus improving accuracy without adding significant complexity.
2Measurement precision
If players manually search and identify virtual objects in complex scenes, then marking accuracy can be improved, but the time required for marking increases
Solution Approach 1:
The system performs preliminary identification assistance by automatically detecting the targeted virtual object and displaying its description information before the player completes the marking action. This eliminates the need for players to manually search through complex scenes, as the system has already identified the object and prepared the information display, significantly reducing marking time while maintaining high accuracy.
Solution Approach 2:
The system serves itself by automatically identifying the virtual object that the player is aiming at and retrieving its description information without requiring player intervention. This self-service mechanism eliminates the manual search process, allowing players to quickly confirm and mark objects with minimal time investment, thus resolving the contradiction between accuracy and time consumption.
Data Source
AI summary
Embodiments of this application relate to the field of Internet technologies and provide a virtual object marking method and apparatus. The method is performed by an electronic device acting as a first terminal and includes: displaying a scene picture of a virtual scene; in response to an aiming operation performed on a target virtual object in the scene picture of the virtual scene by a first virtual object in the virtual scene controlled by the first terminal using a virtual sight, displaying description information of the target virtual object in the scene picture of the virtual scene; and in response to a selection operation performed on the description information, displaying marking information of the target virtual object in the scene picture of the virtual scene, the marking information indicating a position of the target virtual object in the virtual scene.


