Virtual Object Marking via Touch Pressure Sensing
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Solution Overview
Problem
Current methods for marking virtual objects in multiplayer online games are complex and inefficient, leading to low interaction efficiency and space waste due to the need for specific screen positions and multiple operations.
Innovation Solution
A method and apparatus that utilize touch operations with varying press forces to simplify the marking process by displaying corresponding marking modes and rendering multi-modal markings, allowing for different marking manners based on press force, thereby reducing operation complexity and improving efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional marking methods (text input, tapping mark control, dragging mark) are used, then marking function is achieved, but operation procedure is complex and interaction efficiency is low
Solution Approach 1:
The patent changes the parameter of touch pressure to differentiate marking modes. By detecting different pressure levels during a single touch operation, the system switches between simple mark mode and complex mark mode, eliminating the need for multiple operation steps and improving marking efficiency while maintaining ease of operation
Solution Approach 2:
The single touch operation control is designed to perform multiple functions: it can trigger simple marking, complex marking with purpose selection, and mode switching based on pressure detection. This multi-functional design consolidates multiple traditional marking methods into one unified control, reducing operation complexity and improving interaction efficiency
2Adaptability or versatility
If mark control is added to interface, then marking function is provided, but screen space is occupied and development complexity increases
Solution Approach 1:
The patent extracts the marking function from a separate control element and integrates it directly into the virtual object interaction. By making the virtual object itself responsive to touch pressure for marking purposes, the system eliminates the need for dedicated mark controls, reducing interface complexity and freeing up screen space while maintaining marking functionality
Solution Approach 2:
The virtual object itself serves the marking function by responding to touch operations with varying pressure. The object becomes self-sufficient for marking operations without requiring external control elements, simplifying the interface structure and reducing development complexity while providing versatile marking capabilities
Data Source
AI summary
This application discloses a method for marking a virtual object performed by a computer device. The method includes: receiving a touch operation for a virtual object; displaying a marking mode prompt in accordance with a current force of the touch operation, the marking mode prompt indicating a marking mode currently used for marking the virtual object at the current force; and rendering a multi-modal marking on the virtual object in response to an end signal for the touch operation, when the marking mode is a target marking mode. Efficiency of marking the virtual object in the human-computer interaction is improved in the solutions in the embodiments of this application.


