Virtual Object Movement Control via Dual Button Segmentation
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Solution Overview
Problem
In tactical competitive games, players face challenges in controlling virtual objects to move over long distances, requiring prolonged touch operations, which can be cumbersome and inconvenient, especially in fast-paced game scenarios.
Innovation Solution
A method and apparatus that display two buttons on a screen, allowing players to control virtual objects to move automatically at a target speed by detecting touch operations on a virtual joystick area, with the second button displayed when conditions are met, enabling automatic movement and highlighting both buttons for easy operation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a player continues the same touch operation for a long time to control the virtual object to move over long distance, then the virtual object can reach the target position, but the operation becomes cumbersome and inconvenient
Solution Approach 1:
The patent segments the continuous touch operation into discrete button presses. Instead of requiring a single long-duration touch operation, the system divides the movement control into multiple independent button interactions, where each button press corresponds to a specific movement action. This segmentation allows players to achieve the same movement goal through shorter, more manageable operations.
Solution Approach 2:
The patent implements automatic movement functionality where the system performs the movement action automatically once triggered by a button press. The virtual object moves autonomously at a predetermined speed without requiring continuous user input, allowing the system to serve itself in completing the movement task after a single user initiation.
2Adaptability or versatility
If automatic movement function is added with two buttons, then operation flexibility is improved, but device complexity increases
Solution Approach 1:
The patent makes both buttons perform the same automatic movement function, creating universal control options. Either button can independently trigger the automatic movement of the virtual object, providing multiple entry points for the same functionality. This multi-functionality design allows players to choose whichever button is more convenient in different situations without adding complex different behaviors to each button.
Solution Approach 2:
The patent creates a duplicate button (second button) that mirrors the functionality of the first button. Both buttons are positioned in different areas of the screen but perform identical automatic movement operations. This copying approach provides redundancy and flexibility without requiring complex differentiation between buttons, simplifying the overall control logic while increasing operational flexibility.
Data Source
AI summary
Embodiments of the present disclosure provide a method for controlling the movement of a virtual object performed by an electronic device. A first button is displayed at a first position of a screen. A second button is displayed at a second position of the screen when a first touch operation is detected. When a second touch operation on the second button is detected, a virtual object is controlled to move automatically, and the two buttons are highlighted. The automatic movement of the virtual object and the linkage between the two buttons are implemented through simple operations, thereby improving the convenience and flexibility of operations.


