Virtual Object Interaction via Network Mediator
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Solution Overview
Problem
Current user interaction methods in virtual scenes lack the ability to accurately represent and communicate user characteristics and intentions between users, leading to a less immersive and less effective interaction experience.
Innovation Solution
A method and device for user interaction based on virtual objects, where user characteristic information, including action and aspect information, is acquired, processed, and transmitted to generate a virtual object that reflects the user's appearance and actions, enabling interactive information to be shared and interpreted across virtual scenes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If user characteristic information is acquired and processed to generate virtual objects, then user interaction authenticity is improved, but system complexity increases
Solution Approach 1:
The patent introduces a network device as an intermediary between user devices and virtual scenes. The network device acquires user characteristic information, generates virtual objects, and manages interaction data, thereby distributing system complexity away from individual user devices while maintaining high interaction authenticity through centralized processing
Solution Approach 2:
The patent creates virtual objects that are digital copies representing real users in virtual scenes. These virtual objects capture user characteristics, actions, and interaction patterns, allowing authentic user representation and interaction without requiring complex processing at every user device, thus resolving the contradiction between authenticity and complexity
2Measurement precision
If detailed user characteristic information is transmitted and processed, then interaction precision is improved, but information loss is reduced
Solution Approach 1:
The patent performs preliminary acquisition and processing of user characteristic information at the network device before virtual scene interactions occur. User characteristics, action patterns, and interaction preferences are pre-analyzed and stored, ensuring that when interactions happen, precise and complete user information is already available, preventing information loss and maintaining high interaction precision
Solution Approach 2:
The patent implements feedback mechanisms where user characteristic information is continuously acquired, processed, and used to improve virtual object behavior and interaction quality. The system learns from user interactions and refines the representation of user characteristics, thereby maintaining both information completeness and interaction precision through iterative improvement
Data Source
AI summary
The present invention provides a method and device thereof for user interaction based on virtual objects. The first user characteristic information of a first user is acquired, wherein the first user characteristic information includes at least one of the action information, the aspect information and the speed information of the first user. A first virtual object is generated corresponding to the first user based on the first user characteristic information, wherein the first virtual object includes the appearance matching with the aspect information of the first user, and an action sequence to be executed which matches the action information of the first user. The first virtual object is provided to the user device corresponding to the first user.

