Non-Contact Virtual Object Control for Immersive Game Interaction
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Solution Overview
Problem
Existing video games lack immersive control methods that enhance the sense of science and technology and fantasy, leading to reduced player engagement and enjoyment.
Innovation Solution
A control method and apparatus that enable non-contact control of virtual objects by automatically identifying and highlighting target virtual objects in a game scene, allowing players to interact with them through trigger operations on displayed controls, thereby enhancing the sense of science and technology and fantasy.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If traditional contact-based control methods are used in games, then the control mechanism is simple and easy to understand, but the sense of science and technology and fantasy is reduced
Solution Approach 1:
The patent replaces traditional mechanical contact-based control (direct touch or physical interaction with virtual objects) with a non-contact control mechanism. The virtual subject controls virtual objects through electromagnetic field-based non-contact interaction, where the virtual subject emits control signals that affect target virtual objects without physical contact, thereby enhancing the sense of science and technology while maintaining ease of understanding through intuitive directional control.
2Adaptability or versatility
If non-contact control of virtual objects is implemented, then the sense of fantasy and immersion is enhanced, but the control system complexity increases
Solution Approach 1:
The patent introduces a control signal as an intermediary between the virtual subject and the target virtual object. The control signal transmits the control intent from the virtual subject to the target object through the game system, enabling non-contact control without requiring complex direct interaction mechanisms. This intermediary approach simplifies the overall control system while achieving the desired fantasy effect.
Solution Approach 2:
The control system is designed with universal functionality where the virtual subject can control multiple different types of virtual objects using the same non-contact control mechanism. The control mode adapts to different target objects (e.g., moving, rotating, activating) without requiring separate control systems for each object type, thereby reducing overall system complexity while maintaining high adaptability and sense of fantasy.
3Productivity
If automatic identification of target virtual objects is added, then player engagement is enhanced, but the processing requirements increase
Solution Approach 1:
The system performs preliminary action by pre-calculating and identifying potential target virtual objects based on the virtual subject's position, orientation, and interaction capabilities. The game system maintains a prepared list of controllable objects with pre-computed interaction parameters, so when the player intends to control an object, the target is already identified and ready for immediate non-contact control, enhancing engagement while minimizing real-time processing energy requirements.
Data Source
AI summary
The present disclosure relates to a control method of a virtual object, a control apparatus, a device and a medium. The method displays a target virtual scene in a target interactive interface, under the condition that there is a target virtual object in the plurality of virtual objects, displays a target control, the target virtual object being a virtual object controllable by the virtual subject in a non-contact manner; in response to receiving a trigger operation on the target control, causes the virtual subject to perform non-contact control on the target virtual object according to a control mode corresponding to the target control, wherein the target virtual scene includes a plurality of virtual objects and a virtual subject controlled by a user.


