Virtual Object Note System for Identity Tracking in Reasoning Games
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In reasoning games, it is difficult for players to remember and analyze identity information of other players based on their behavior, leading to lower game efficiency due to the complexity of tracking multiple players' behaviors and remembering reasoned identity information.
Innovation Solution
A method and apparatus for displaying information of virtual objects in a graphical user interface, allowing players to easily record and remember identity information by adding note information to virtual objects, with features such as displaying note prompts and adding notes to target virtual objects, improving tracking and decision-making efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If players manually track and remember identity information of multiple players, then analysis capability is maintained, but game efficiency deteriorates due to high cognitive load and time consumption
Solution Approach 1:
The patent applies the copying principle by creating virtual copies of player identity information in the form of note objects. These notes contain copied identity data (player ID, name, role, behavior records) that can be stored and retrieved without requiring players to memorize all details, thus improving game efficiency while preventing information loss.
Solution Approach 2:
The patent implements this principle through temporary note objects that can be quickly created, modified, and discarded during gameplay. These disposable notes allow players to rapidly record and update identity information without long-term memory burden, enhancing productivity while maintaining accurate information tracking throughout the game session.
2Measurement precision
If players track detailed behavior information of all players, then decision-making accuracy is improved, but device complexity increases due to multiple tracking mechanisms
Solution Approach 1:
The patent merges multiple tracking functions into a single integrated note object that consolidates player identity information, behavior records, and analysis data. This unified approach maintains measurement precision by capturing all relevant details while reducing device complexity by eliminating the need for separate tracking systems for each type of information.
Solution Approach 2:
The note object serves multiple functions simultaneously: it stores identity information, records behavior data, enables player comparison, and supports decision-making. This multi-functional design improves measurement precision across all tracking aspects while avoiding the complexity of implementing separate specialized systems for each function.
3Productivity
If players review and analyze player information frequently, then decision-making speed is improved, but loss of time increases due to repeated information retrieval
Solution Approach 1:
The patent applies preliminary action by pre-processing and storing player identity and behavior information in note objects during gameplay. This allows players to quickly retrieve and review consolidated information when making decisions, improving decision-making speed while minimizing time loss since the information is already organized and ready for review rather than requiring real-time compilation.
Data Source
AI summary
Provided are a method and an apparatus for displaying information of a virtual object, an electronic device, and a storage medium, the method including: displaying in a graphical user interface a first virtual scene and a first virtual object located in the first virtual scene; in response to a motion operation for the first virtual object, controlling the first virtual object to move in the first virtual scene, and controlling the range of the first virtual scene displayed in the graphical user interface to change correspondingly on the basis of the motion of the first virtual object; in response to a note adding operation, displaying in the graphical user interface note prompting information of at least one second virtual object; and, in response to a trigger operation for the note prompting information, adding note information to a target virtual object amongst the displayed at least one second virtual object.


