Virtual Object Occlusion Mounting for Realistic Head Motion Fit

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Solution Overview

Problem

Existing virtual object mounting technologies fail to effectively conform to the user's body parts, particularly neck-mounted props, leading to stiff and unsatisfactory mounting effects due to insufficient adaptability with head motion.

Innovation Solution

A method and apparatus that involve obtaining an original video, selecting a virtual object, mounting it to a target part, removing occluded areas, and rendering the video to achieve better conformity with the target part, using motion and depth information to adjust the virtual object's position and shape.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If the virtual object is mounted to the target part without removing occluded areas, then the mounting process is simple, but the virtual object cannot conform to the target part and the mounting effect is stiff

Engineering Contradiction:
Improvemounting precisionVSAvoidprocessing complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent extracts and removes the occluded area of the virtual object that overlaps with the target object. By identifying and removing this specific portion, the virtual object can properly conform to the target part without the stiff mounting effect, resolving the contradiction between mounting precision and processing complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies dynamic adjustment by removing the occluded area and rendering the virtual object with updated position and shape information. This allows the virtual object to dynamically adapt to the target part's motion and geometry, improving conformity while maintaining reasonable processing complexity through efficient algorithms.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the virtual object is mounted without real-time motion adaptation, then the processing is fast, but the virtual object fails to conform to head motion and lacks realism

Engineering Contradiction:
Improveadaptability to head motionVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent performs preliminary actions by pre-processing the virtual object's position and shape information before mounting. By preparing the virtual object with appropriate transformation parameters in advance, the system achieves real-time motion adaptation without excessive processing time during the actual mounting operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent changes key parameters of the virtual object including position, shape, and orientation based on the target object's motion information. By dynamically adjusting these parameters, the virtual object adapts to head motion in real-time, balancing adaptability with processing efficiency through optimized parameter transformation algorithms.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the occluded area is not removed, then the rendering process is simple, but the virtual object cannot achieve better adaptability effect based on user head motion

Engineering Contradiction:
Improveadaptability effectVSAvoidrendering complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent extracts and removes the occluded area from the virtual object before rendering. This extraction enables the virtual object to properly adapt to the target part's geometry and motion, achieving better adaptability effect while managing rendering complexity through efficient occlusion handling algorithms.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent creates a modified copy of the virtual object with the occluded area removed and updated position/shape information. This copy is then rendered with the target object, allowing the virtual object to adapt to head motion while the rendering system handles complexity through optimized compositing techniques.

Inventive Principle:
Principle #26Copying

Data Source

PatentEP4672156A1Virtual object mounting method and apparatus, device, and medium
Publication Date: 2025.12.31 BEIJING ZITIAO NETWORK TECH CO LTD
  • EP4672156A1 patent drawingFigure 1
  • EP4672156A1 patent drawingFigure 2~3a
  • EP4672156A1 patent drawingFigure 3b~4a

AI summary

The disclosure discloses a virtual object mounting method and apparatus, a device, and a medium. In order to implement mounting of a virtual object, an original video is obtained, and a virtual object to be mounted is obtained based on a selection of a user. The virtual object selected by the user is mounted to a target part of a target object in the original video. Meanwhile, an occluded area of the virtual object is removed, and the video with the occluded area removed is rendered, to obtain a target video. That is, a part, occluded by the target object, of the virtual object is removed, so that the virtual object can conform to the target part. That is, with the technical solution provided by the disclosure, when the virtual object is mounted to the target part of the target object in the original video, the occluded area of the virtual object can be removed in a timely manner, allowing the virtual object to better conform to the target part, thereby improving the mounting effect.