Virtual Object Photographic Mapping in Simulation

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Solution Overview

Problem

Computer simulations, such as games, often create unnatural visual artifacts and lack interaction between computer-generated graphics and real-world photographs, detracting from realism.

Innovation Solution

Incorporating virtual objects into photographic images of real-world courses, allowing interaction and animation, with pre-fetching based on user history to enhance realism and performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If computer generated graphics are used to recreate real world environments, then the simulation can be fully interactive, but unnatural visual artifacts such as repeating patterns are created that detract from realism

Engineering Contradiction:
ImproveinteractivityVSAvoidvisual realism
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent merges computer generated graphics with actual photographs by compositing virtual objects into real photographic backgrounds. This combination allows the system to maintain the interactivity of fully programmable 3D objects while using actual photographs to provide realistic visual textures that eliminate repeating patterns and unnatural artifacts.

Inventive Principle:
Principle #5Merging (Combining)

2Reliability

If actual photographs are used as backgrounds, then visual realism is improved, but there is no interaction between computer generated graphics and the terrain represented by the photograph

Engineering Contradiction:
Improvevisual realismVSAvoidinteraction capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system merges static photographic backgrounds with dynamic, fully interactive 3D virtual objects. The virtual objects can be positioned, animated, and interacted with programmatically while appearing within the context of the actual photograph, thus achieving both visual realism and interaction capability simultaneously.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If multiple photographic images are pre-fetched based on user history, then game performance is improved, but memory and storage requirements increase

Engineering Contradiction:
Improvegame performanceVSAvoidmemory storage
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system performs preliminary action by pre-fetching and caching photographic images that are likely to be needed based on user history and playing patterns. This anticipatory approach loads images into memory before they are actually needed during gameplay, improving performance while managing storage requirements through selective pre-fetching based on predicted user behavior.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7847808B2Photographic mapping in a simulation
Publication Date: 2010.12.07 WORLD GOLF TOUR
  • US7847808B2 patent drawing
  • US7847808B2 patent drawing
  • US7847808B2 patent drawing

AI summary

Methods and apparatus, including computer program products, for determining a location for a virtual object on a course terrain for a course. A photographic image of the course corresponding to the location is identified. The virtual object is incorporated in a presentation of the photographic image such that the virtual object appears in the photographic image.