Virtual Object Photographic Mapping in Simulation
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Solution Overview
Problem
Computer simulations, such as games, often create unnatural visual artifacts and lack interaction between computer-generated graphics and real-world photographs, detracting from realism.
Innovation Solution
Incorporating virtual objects into photographic images of real-world courses, allowing interaction and animation, with pre-fetching based on user history to enhance realism and performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If computer generated graphics are used to recreate real world environments, then the simulation can be fully interactive, but unnatural visual artifacts such as repeating patterns are created that detract from realism
Solution Approach 1:
The patent merges computer generated graphics with actual photographs by compositing virtual objects into real photographic backgrounds. This combination allows the system to maintain the interactivity of fully programmable 3D objects while using actual photographs to provide realistic visual textures that eliminate repeating patterns and unnatural artifacts.
2Reliability
If actual photographs are used as backgrounds, then visual realism is improved, but there is no interaction between computer generated graphics and the terrain represented by the photograph
Solution Approach 1:
The system merges static photographic backgrounds with dynamic, fully interactive 3D virtual objects. The virtual objects can be positioned, animated, and interacted with programmatically while appearing within the context of the actual photograph, thus achieving both visual realism and interaction capability simultaneously.
3Productivity
If multiple photographic images are pre-fetched based on user history, then game performance is improved, but memory and storage requirements increase
Solution Approach 1:
The system performs preliminary action by pre-fetching and caching photographic images that are likely to be needed based on user history and playing patterns. This anticipatory approach loads images into memory before they are actually needed during gameplay, improving performance while managing storage requirements through selective pre-fetching based on predicted user behavior.
Data Source
AI summary
Methods and apparatus, including computer program products, for determining a location for a virtual object on a course terrain for a course. A photographic image of the course corresponding to the location is identified. The virtual object is incorporated in a presentation of the photographic image such that the virtual object appears in the photographic image.


