Virtual Object Position Prompting for Precise Hidden-Enemy Map Marking

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing position prompt methods in virtual environments, such as those used in multiplayer online battle arena games, only allow for bullet comments to warn teammates of hidden enemies, failing to provide specific enemy positions, leading to low efficiency and accuracy in message processing.

Innovation Solution

A method and apparatus that allows users to drag an object identifier onto a virtual environment map to mark the position of a target virtual object, transmitting a position prompt message to teammates within the same camp, enhancing the accuracy and effectiveness of position information transfer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If bullet comments are used to warn teammates of hidden enemies, then teammates can be alerted to pay attention to the surrounding environment, but the specific enemy identity and position cannot be transmitted, leading to low message processing accuracy

Engineering Contradiction:
Improvemessage processing accuracyVSAvoidenemy identity and position information
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The patent uses visual copying by projecting the enemy virtual object's image or icon directly onto the virtual environment map at its actual position. This visual copy allows teammates to immediately recognize both the enemy's identity (through the copied visual representation) and its precise location, eliminating the information loss inherent in text-based bullet comments.

Inventive Principle:
Principle #26Copying

2Productivity

If only bullet comments are transmitted for position warnings, then the communication method is simple, but the efficiency and accuracy of message processing are low

Engineering Contradiction:
Improvemessage processing efficiencyVSAvoidmessage processing accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent replaces the mechanical text-based communication system (bullet comments) with a visual information system. Instead of requiring teammates to read and interpret text messages, the system directly projects visual representations of enemy positions onto the map, enabling instant visual recognition and significantly improving both processing efficiency and accuracy.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If the position of hidden virtual objects is not marked in time, then the game process slows down and server processing pressure increases, but marking the position provides timely information to players

Engineering Contradiction:
Improvegame process speedVSAvoidtime for position marking
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent performs preliminary action by automatically detecting and marking the positions of hidden virtual objects in real-time during gameplay. The system proactively identifies enemy positions and projects their visual representations onto the map before players need to request this information, eliminating delays and reducing the need for frequent server queries.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12390731B2Position prompt method and apparatus for virtual object, terminal, and storage medium
Publication Date: 2025.08.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12390731B2 patent drawing
  • US12390731B2 patent drawing
  • US12390731B2 patent drawing

AI summary

Embodiments of the present disclosure provide a position prompt method and apparatus for virtual objects. The method includes displaying a virtual environment map and an object identifier corresponding to a first virtual object, the first virtual object and the controlled virtual object belonging to different camps; and in response to a drag operation on the object identifier onto the virtual environment map, transmitting a position prompt message to a second virtual object, the position prompt message comprising a target object position associated with the first virtual object, the target object position corresponding to an ending position of the drag operation on the virtual environment map, and the second virtual object and the controlled virtual object belonging to the same camp.