Virtual Object Prop Control in Auto Chess Battle Stages
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Solution Overview
Problem
The interaction between users and virtual scenes in auto chess games is limited, affecting the overall interactivity of the game.
Innovation Solution
A method and apparatus for controlling virtual objects in auto chess games that involve displaying virtual props in battle stages, allowing players to move virtual objects to trigger prop effects, thereby enhancing game strategy and interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If virtual objects are controlled in a limited manner in auto chess games, then the game rules are simple and easy to understand, but the interaction between users and virtual scenes is insufficient
Solution Approach 1:
The patent introduces dynamic control of virtual objects during battle stages. The virtual object can be moved to different positions (front row, back row, left side, right side) based on real-time battle conditions, transforming from static limited control to dynamic adaptive control. This resolves the contradiction by enabling versatile interaction while maintaining simple operation through intuitive position-based control.
Solution Approach 2:
The patent changes the control parameters of the virtual object from fixed limited positions to variable positions across the battlefield. By allowing the virtual object to move to different rows and sides based on battle needs, the system achieves both ease of operation (through simple position selection) and high interactivity (through adaptive positioning).
Data Source
AI summary
A method for controlling a virtual object, performed by a computer device, includes displaying a virtual scene including a first virtual object and a first virtual piece, wherein the first virtual object corresponds to one or more virtual pieces including the first virtual piece; placing a virtual prop in the virtual scene when the first virtual piece is in a battle stage; controlling, based on a movement operation for the first virtual object, the first virtual object to move in the virtual scene; and triggering, based on the first virtual object moving to a position corresponding to the virtual prop, a prop effect of the virtual prop.


