Virtual Object Protection Area for Safer Rescue Actions

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game control methods lack effective protection for virtual objects when they are attacked, leading to rescue failures and potential exit from the game for both the current player and their teammate.

Innovation Solution

A method and apparatus that display an auxiliary virtual object associated with a target virtual object, determine a target auxiliary area based on the auxiliary action, and set the target virtual object within this area to a protected state, reducing the hit ratio of enemy attacks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a teammate player rescues the current player by performing a rescue operation, then the virtual life value of the current player is restored to continue the game battle, but the teammate player is easily attacked by an enemy player causing rescue failure or both players being attacked simultaneously leading to game exit

Engineering Contradiction:
Improverescue operation success rateVSAvoidenemy attack vulnerability
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces an auxiliary virtual object as an intermediary between the current player and enemy players. This auxiliary object provides protection by generating a protected area that blocks enemy attacks, allowing the teammate player to perform rescue operations safely without being directly exposed to enemy threats

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent applies preliminary protection by generating a protected area around the current player before the rescue operation commences. This pre-established protective barrier prevents enemy players from attacking during the vulnerable rescue phase, ensuring the reliability of the rescue operation

Inventive Principle:
Principle #10Preliminary action

2Reliability

If no protection method is provided for a virtual object when attacked, then the game control method remains simple, but the virtual object cannot be effectively protected leading to rescue failures and potential game exit

Engineering Contradiction:
Improvevirtual object protection capabilityVSAvoidgame control system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The auxiliary virtual object serves as a mediator that provides protection functionality without requiring complex changes to the existing game control system. The auxiliary object generates protected areas and manages protection logic, keeping the main game control system simple while enhancing protection capabilities

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments the protection function into a separate auxiliary virtual object that operates independently from the main game control system. This modular approach allows protection capabilities to be added without increasing the complexity of the core game control mechanisms

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260014473A1Virtual Object Control Method and Apparatus, Storage Medium, and Electronic Device
Publication Date: 2026.01.15 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260014473A1 patent drawing
  • US20260014473A1 patent drawing
  • US20260014473A1 patent drawing

AI summary

A method comprises: displaying a target virtual object and an auxiliary virtual object associated with the target virtual object in a current virtual scene; displaying the auxiliary virtual object performing a target auxiliary action in the current virtual scene; determining, based on the target auxiliary action, a target auxiliary area; and setting the target virtual object located in the target auxiliary area to a protected state.