Virtual Object Revival via Target Character Mediator

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Solution Overview

Problem

In battle games, the process of rescuing a pet virtual object from a dying state is time-consuming, causing prolonged battles and excessive server processing pressure.

Innovation Solution

A control method and apparatus for a virtual object that displays a master virtual character and a slave virtual object with a master-slave relationship, allowing the slave object to transition from an unhealthy to a healthy state through interaction with a target virtual character redeemed or defeated by the master character.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the master virtual character squats around the pet to rescue it in the traditional manner, then the pet can be revived, but the rescue process takes some time and makes the battle last longer

Engineering Contradiction:
Improvepet revivalVSAvoidrescue time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent introduces a target virtual character as an intermediary element that enables rapid pet revival. Instead of the master character directly squatting around the pet, the target virtual character serves as a mediator that transfers revival capability, allowing the pet to be restored to healthy state through interaction with the target character rather than direct master character action.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent changes the parameter of revival mechanism from time-consuming direct squatting action to instantaneous or rapid revival through target character interaction. By altering the revival process parameters and introducing the target virtual character as a catalyst, the system achieves pet revival without the prolonged time required for traditional squatting rescue methods.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the master virtual character waits for the pet to recover before moving, then the pet can be revived, but the entire rescue process causes excessive processing pressure on the server

Engineering Contradiction:
Improvepet recoveryVSAvoidserver processing efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The target virtual character acts as an intermediary that enables parallel processing of revival operations. Instead of the master character being blocked until pet recovery completes, the system can process the revival through the target character interaction concurrently with other battle operations, reducing server processing pressure and improving overall system productivity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system prepares the target virtual character in advance as a revival catalyst, so when the pet needs rescue, the revival process can be initiated immediately through target character interaction without requiring the master character to first perform the time-consuming squatting action. This preliminary preparation enables faster server response and reduces processing delays.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If the master virtual character performs the traditional squatting rescue action, then the pet can be revived, but the battle duration is extended

Engineering Contradiction:
Improvepet revivalVSAvoidbattle duration
Core Design Contradiction:
ReliabilityVSDuration of action of moving object

Solution Approach 1:

The target virtual character serves as a mediator that enables rapid pet revival without requiring the master character to engage in the time-consuming squatting action. This intermediary mechanism allows the battle to proceed at full speed while still achieving reliable pet revival, thereby preventing battle duration extension.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent skips the traditional squatting rescue steps by introducing the target virtual character as an alternative revival pathway. Instead of going through the complete traditional rescue sequence, the system rushes through the revival process by utilizing the target character's revival capability, significantly reducing the time required and preventing battle extension.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS20250073586A1Control Method and Apparatus for Virtual Object, Device, Medium, and Program Product
Publication Date: 2025.03.06 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250073586A1 patent drawing
  • US20250073586A1 patent drawing
  • US20250073586A1 patent drawing

AI summary

Control techniques for human-computer interaction are described herein. The technique includes: displaying a master virtual character and a first slave virtual object located in a virtual scene, the master virtual character and the first slave virtual object having a master-slave relationship; displaying a picture of the first slave virtual object entering an unhealthy state in response to an attribute value of the first slave virtual object being less than a first threshold; and displaying a picture of the first slave virtual object transitioning from the unhealthy state to a healthy state in response to an interaction operation of the master virtual character on a target virtual character. The method provides a new manner for restoring a slave virtual object, which can quickly restore the slave virtual object to a healthy state, thereby reducing the game duration and alleviating the processing pressure on the server.