Virtual Object Route Prediction in Game Processing

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Solution Overview

Problem

Existing game systems do not provide users with a means to predict and strategically control the movement of virtual objects in a virtual game space, limiting the ability to anticipate and adjust to future routes and potential collisions or deviations from the course.

Innovation Solution

A processing apparatus and method that includes an input interface, memory, and display to receive user inputs, store arrangement information, and calculate a predicted route for virtual objects in a virtual game space, allowing users to anticipate future movements and adjust their strategies accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional game systems are used, then the system is simple and easy to operate, but users cannot predict or strategically control the movement of virtual objects

Engineering Contradiction:
Improvestrategic control capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system calculates and displays the predicted movement route of the virtual object before the user actually executes the movement. This allows users to plan and adjust their strategies in advance based on the predicted path, enabling strategic control without adding significant complexity to the game execution

Inventive Principle:
Principle #10Preliminary action

2Reliability

If predicted route calculation is added, then users can anticipate future movements and avoid collisions, but the processing complexity increases

Engineering Contradiction:
Improvemovement prediction accuracyVSAvoidprocessing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system creates a virtual copy or simulation of the movement route to calculate the predicted path without affecting the actual game execution. This allows complex prediction calculations to be performed on a simulated model, ensuring accuracy while managing processing complexity

Inventive Principle:
Principle #26Copying

3Ease of operation

If real-time prediction is implemented, then users can adjust strategies dynamically, but the processing time and computational load increase

Engineering Contradiction:
Improvestrategic adjustment capabilityVSAvoidprediction calculation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs predicted route calculations at periodic intervals or at specific trigger points during the game rather than continuously. This allows users to adjust strategies at discrete moments based on predictions, reducing computational load while maintaining strategic control capability

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11395969B2Processing device, program, and method
Publication Date: 2022.07.26 GUNGHO ONLINE ENTERTAINMENT
  • US11395969B2 patent drawing
  • US11395969B2 patent drawing
  • US11395969B2 patent drawing

AI summary

A processing apparatus includes: an input interface configured to receive from a user an input for controlling a movement route of a virtual object arranged in a virtual game space; a memory configured to store arrangement information in the virtual game space and computer readable instructions, the arrangement information being associated with the virtual object; a display configured to display predetermined information; and a processor configured to arrange the virtual object at a predetermined position in the virtual game space based on the arrangement information stored in the memory, calculate a predicted route, along which the virtual object will move from the predetermined position, based on the input via the input interface, and output the predicted route to the display.