Virtual Object Interaction Triggers for Shared Scene Feedback
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Solution Overview
Problem
Existing technologies fail to enrich virtual object-based interaction functions to meet diverse user requirements.
Innovation Solution
A method and apparatus for processing virtual objects in a virtual scene, including displaying user identifiers, determining and presenting virtual objects with animations and sound effects, and enabling interactions through trigger operations and association relationships.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual object-based interaction functions are expanded to meet diverse user requirements, then user experience and interaction richness are improved, but system complexity and resource consumption increase
Solution Approach 1:
The patent segments virtual objects into different types (first virtual objects for current user, second virtual objects for other users, third virtual objects for group interactions) with distinct triggering mechanisms. This segmentation allows the system to manage complexity by handling different interaction scenarios separately while maintaining overall system versatility.
Solution Approach 2:
The virtual scene page serves multiple functions: displaying user identifiers, presenting various types of virtual objects, handling different trigger operations, and coordinating group interactions. This multi-functionality approach consolidates diverse interaction capabilities into a unified system framework, improving adaptability without proportionally increasing complexity.
2Illumination intensity
If multiple types of virtual objects with animations and sound effects are implemented, then visual and auditory feedback are enhanced, but resource consumption and processing load increase
Solution Approach 1:
Different virtual objects have differentiated properties: first virtual objects use tap operations for triggering, second virtual objects use proximity-based triggering, and third virtual objects require cumulative tap counts. This local quality differentiation allows the system to provide rich visual and auditory feedback tailored to each interaction type while optimizing resource consumption based on interaction frequency and user intent.
Solution Approach 2:
The patent implements cumulative tap counting for third virtual objects, where multiple taps are required to trigger the virtual object. This partial action approach allows the system to accumulate user engagement over time before consuming resources for animation and sound effect playback, balancing feedback quality with resource management.
3Adaptability or versatility
If group interaction features are added to the virtual scene, then social interaction capabilities are improved, but system complexity and coordination requirements increase
Solution Approach 1:
The virtual scene page acts as an intermediary that coordinates interactions between multiple users. It manages user identifiers, tracks tap operations from different users, and triggers appropriate virtual objects based on group engagement. This intermediary approach enables complex social interactions while maintaining manageable system coordination through a centralized control mechanism.
Solution Approach 2:
The patent merges individual user interactions into group-level actions. Multiple users' tap operations are combined and counted collectively, and when the cumulative count reaches a threshold, a shared virtual object is triggered. This merging approach simplifies coordination by aggregating individual actions into unified group interactions rather than managing each user-action pair separately.
Data Source
AI summary
The disclosure provides a virtual object processing method, device, and a storage medium. The method includes: First, a virtual scene page corresponding to a target virtual space is displayed, where user identifiers respectively corresponding to a first user and at least one second user included in the target virtual space are presented on the virtual scene page. Then, a first virtual object is determined for the first user based on the virtual scene page. A first virtual resource corresponding to the first virtual object is presented on the virtual scene page in response to receiving a preset trigger operation for the first virtual object, where the first virtual resource includes an animation and a sound effect configured for the first virtual object.


