Virtual Object Selection for Physical Item Acquisition

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Solution Overview

Problem

The existing digital economy lacks efficient systems for item acquisition that seamlessly integrate virtual and physical objects, limiting the evolution of commerce, especially in Web 3.0 and the Metaverse.

Innovation Solution

A system that allows item acquisition by selecting a virtual object in a digital environment, using a display, image capture device, and processors to associate a credit for transaction or transfer, enabling ownership and acquisition of both digital and physical items.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional digital economy systems are used for item acquisition, then transactions can be processed, but the integration between virtual and physical objects is inefficient and limited

Engineering Contradiction:
Improveintegration of virtual and physical objectsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges virtual objects (digital representations) with physical objects by establishing a direct correspondence relationship between them. The system allows users to acquire physical items through selection of virtual objects in a digital environment, combining the virtual and physical realms into a unified acquisition system that resolves the integration efficiency problem.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a digital environment as an intermediary layer between virtual and physical objects. This intermediary system facilitates the correspondence and interaction between digital representations and physical items, enabling efficient integration without requiring direct complex interaction between the two realms.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If virtual objects are used to represent physical items, then acquisition and ownership can be simplified, but the system lacks seamless integration capabilities

Engineering Contradiction:
Improveitem acquisition processVSAvoidownership verification
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent segments the acquisition process into distinct phases: selecting a virtual object in the digital environment, receiving a correspondence indication linking the virtual object to a physical item, and acquiring the physical item based on this linkage. This segmentation simplifies the user experience while maintaining reliable ownership verification through the established correspondence relationship.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides feedback by displaying the correspondence relationship between the selected virtual object and the associated physical item. This feedback mechanism ensures reliable ownership verification while maintaining ease of operation, as users can clearly understand the linkage between digital and physical realms.

Inventive Principle:
Principle #23Feedback

3Productivity

If a unified platform for virtual and physical transactions is created, then the digital economy is enhanced, but the system complexity increases

Engineering Contradiction:
Improvetransaction processing efficiencyVSAvoidplatform structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates a universal platform that handles multiple functions: displaying virtual objects, establishing correspondence relationships with physical items, processing acquisitions, and managing ownership. This multi-functional approach enhances transaction processing efficiency while avoiding the need for separate specialized systems, thereby controlling overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12243101B2Systems and methods for digital or cryptographic media, assets, or tokens linked to physical objects, services, or privileges in the real-world
Publication Date: 2025.03.04 TRANSMIRA INC
  • US12243101B2 patent drawing
  • US12243101B2 patent drawing
  • US12243101B2 patent drawing

AI summary

Disclosed herein are systems and methods for item acquisition by selection of a virtual object placed in digital environment. According to an aspect, a system may include a display, a user interface, an image capture device, and at least one processor and memory. The processor(s) and memory may be configured to receive a coordinate for placement of a virtual object in a digital environment. The processor(s) and memory may also control the display to display the virtual object when a position corresponding to the received coordinate is within a field of view of the image capture device. Further, the processor(s) and memory may receive an input via the user interface for selecting the virtual object.