Virtual Object Skill Acquisition via Social Interaction

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Solution Overview

Problem

In strategy games, players face inconvenience and inefficiency in acquiring skills corresponding to different virtual object identity types, as they need to perform multiple identity type transformations, which is difficult and not convenient.

Innovation Solution

A method and apparatus that allow virtual objects to acquire skills from other identity types through social interaction options between virtual tribes, enabling skills to be acquired without changing the identity type, by displaying social interaction options and receiving selections to trigger skill acquisition, thereby improving convenience and efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a player performs identity type transform multiple times to acquire skills of different identity types, then the virtual object can obtain diverse skills, but the operation becomes difficult and inconvenient

Engineering Contradiction:
Improveskill diversityVSAvoididentity type transformation convenience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent separates the skill acquisition function from the identity type transformation. Instead of requiring full identity transformation, the system segments skill acquisition as an independent operation that can be performed while maintaining the original identity type, thus reducing operational complexity while preserving skill diversity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual object is given the universal capability to perform both its original identity functions and acquired skills from other identity types simultaneously. This multi-functionality allows the object to maintain its primary identity while gaining diverse skills without requiring repeated transformations

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a player performs multiple identity type transformations to acquire multiple skills, then more skill types can be obtained, but the acquisition process becomes inefficient

Engineering Contradiction:
Improveskill type varietyVSAvoidskill acquisition efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system performs preliminary preparation by allowing the virtual object to acquire skills in advance without requiring identity transformation. Skills can be obtained beforehand and stored, making the acquisition process more efficient and eliminating the need for repeated transformations during gameplay

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If identity type transformation is performed repeatedly for skill acquisition, then skills from multiple identity types can be obtained, but the process becomes complex and time-consuming

Engineering Contradiction:
Improvecross-identity skill acquisitionVSAvoidskill acquisition time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent extracts the skill acquisition function from the identity type transformation process. Instead of requiring the complex process of identity transformation, the system directly extracts and transfers skills between identity types through a simplified mechanism, significantly reducing the time required for skill acquisition

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20240382850A1Skill acquisition based on virtual scene
Publication Date: 2024.11.21 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240382850A1 patent drawing
  • US20240382850A1 patent drawing
  • US20240382850A1 patent drawing

AI summary

A method includes displaying a first virtual tribe in a virtual scene, the first virtual tribe is a virtual tribe with one or more first virtual objects of a first identity type in the virtual scene. The method includes displaying social interaction options for an acquisition of one or more skills across different virtual tribe. The social interaction options include identification information of a second virtual tribe, and candidate skill options for a second set of skills associated with the second virtual. The method further includes receiving a selection operation on a first skill option among the candidate skill options. The first skill option corresponds to a first skill in the second set of skills associated with the second virtual tribe. The selection operation on the first skill option indicates a triggering of an acquisition of the first skill corresponding to the first skill option.