Virtual Object Skill Indicator for Targeting Accuracy
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Solution Overview
Problem
In online games with virtual environments, players face inaccuracies in skill casting due to the system's reliance on distance or attribute value, which may not align with the player's intended target.
Innovation Solution
A method and apparatus for controlling virtual objects in a virtual environment, where a first virtual object displays a skill indicator to a second virtual object within its skill cast range, allowing players to adjust the facing direction to quickly lock and aim before casting, improving accuracy.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If the system automatically selects a target virtual object based on distance or attribute value, then the skill casting process is simple and fast, but the accuracy of skill casting deteriorates because the selected target may not match the player's intended target
Solution Approach 1:
The system performs preliminary actions by automatically selecting and highlighting a candidate target virtual object based on preset rules (distance or attribute value) before the player executes the skill casting operation. This preliminary target selection provides a starting point that combines automation with player control, allowing the player to confirm or adjust the target while maintaining both speed and accuracy.
2Measurement precision
If the system displays a skill indicator line between the first virtual object and the second virtual object, then the player can visually confirm and adjust the target by rotating the first virtual object, but the device complexity increases due to additional display elements and update mechanisms
Solution Approach 1:
The skill indicator line acts as an intermediary visual element between the first virtual object (caster) and the second virtual object (target). This intermediary provides clear visual feedback about the intended skill casting path and target, enabling players to easily confirm or adjust their target selection by rotating the first virtual object, while the line itself serves as a simple and effective communication medium.
Solution Approach 2:
The skill indicator line utilizes visual properties (such as color, brightness, or style changes) to provide feedback about the target selection state. By changing visual attributes based on the relationship between the first and second virtual objects, the system enhances target identification and confirmation without requiring complex interactive controls.
3Measurement precision
If the skill indicator is updated when virtual objects move, then the target acquisition remains accurate and responsive, but the processing time and computational resources increase
Solution Approach 1:
The system implements feedback by continuously monitoring the positions of virtual objects and updating the skill indicator line accordingly. This feedback mechanism ensures that the target acquisition remains accurate and responsive to player actions, allowing the skill indicator to dynamically reflect the current state of the virtual environment without requiring excessive computational resources.
Data Source
AI summary
This application discloses a virtual object control method performed by a computer device. The method includes: displaying a first virtual object and a second virtual object, the first virtual object having a first skill; selecting the second virtual object located within a skill cast range of the first skill based on a preset rule associated with the first virtual object; displaying a skill indicator of the first skill between the first virtual object and the second virtual object; when at least one of the first virtual object and the second virtual object moves, updating the display of the skill indicator; and in response to a skill cast operation, controlling the first virtual object to cast the first skill to the second virtual object.


