Virtual Object Skill Release via Continuous Sliding Gesture

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Solution Overview

Problem

Current human-computer interaction technologies for virtual scenes, such as strategy card games, suffer from low operation efficiency and high failure rates due to the need for multiple operations to release skills, particularly the stealing skill which requires two clicking/tapping and one dragging operation, leading to prolonged processes and increased chances of mistakes.

Innovation Solution

An interactive processing method and apparatus that allows for a seamless connection between clicking/tapping and sliding operations, enabling the selection and release of skills through a single sliding operation, thereby simplifying the skill release process and improving efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If multiple operations (clicking/tapping and dragging) are required to release a stealing skill, then the skill can be released with proper target selection, but the operation efficiency decreases and the success rate lowers

Engineering Contradiction:
Improveskill release success rateVSAvoidoperation efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent merges the target selection operation and the skill release operation into a single sliding gesture. The user performs one continuous sliding action from the skill control to the target virtual object, which simultaneously selects the target and releases the skill, eliminating the need for separate clicking/tapping and dragging operations

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The sliding operation serves multiple functions: it selects the target virtual object, determines the release position, and triggers the skill release all in one action. This multi-functional operation replaces the traditional multi-step process of selecting target, confirming selection, and then releasing the skill

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If a seamless connection between clicking/tapping and sliding operations is implemented, then operation efficiency improves, but the complexity of operation recognition increases

Engineering Contradiction:
Improveoperation efficiencyVSAvoidoperation recognition complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts its operation recognition mode based on the detected gesture. When a sliding gesture is detected from a skill control, the system transitions from static click/tap recognition to dynamic slide path recognition, automatically adapting to the user's input method without requiring manual mode switching

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces an intermediary operation recognition layer that mediates between the raw touch input and the skill release execution. This intermediary layer detects whether the input is a simple click or a sliding gesture, and routes it to the appropriate processing logic, simplifying the overall system architecture

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240375007A1Interactive processing method and apparatus for virtual scene, electronic device, and storage medium
Publication Date: 2024.11.14 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240375007A1 patent drawing
  • US20240375007A1 patent drawing
  • US20240375007A1 patent drawing

AI summary

In an interactive processing method, a virtual scene is displayed by an electronic device. The virtual scene includes a first virtual object. An identifier of at least one second virtual object is displayed in response to a clicking/tapping operation on a skill control of the first virtual object. An identifier of at least one target second virtual object selected by the first sliding operation is indicated in response to a first sliding operation for the identifier of the at least one second virtual object. The first sliding operation being performed by maintaining contact of the clicking/tapping operation. The first virtual object to release at least one target skill at a release position of the first sliding operation is controlled. The at least one target skill being a skill possessed by the at least one second virtual object.