Virtual Object Spawning via Distance Threshold and Block Segmentation

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Solution Overview

Problem

Existing virtual object spawning methods in virtual environments suffer from inaccurate control and reduced display quality due to the inability to precisely spawn virtual objects around a main control virtual object, especially in scenarios requiring frequent spawning.

Innovation Solution

A method and apparatus for independently and precisely controlling the spawning of virtual objects by determining the distance between the main control virtual object and the spawn location, and processing a corresponding processing command when the distance meets a predefined threshold, ensuring accurate display and interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If virtual objects are spawned based on block-based queries using main control virtual object location as center, then the spawning process can be simplified, but the accuracy of virtual object display and control is reduced

Engineering Contradiction:
Improvespawning process complexityVSAvoidvirtual object display accuracy
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The patent segments the virtual environment into multiple blocks and manages virtual object spawning independently for each block. By dividing the environment into discrete spatial units and processing spawn requests per block rather than globally, the system achieves both simplified block-based management and precise control over virtual object placement, resolving the contradiction between process simplicity and display accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements local quality by allowing different spawn locations and conditions for different blocks. Each block can have its own spawn location determined by the distance between the main control virtual object and the block's center point. This enables precise control of virtual object display in each local area while maintaining the overall simplicity of block-based querying.

Inventive Principle:
Principle #3Local quality

2Ease of operation

If virtual objects are spawned frequently to maintain interaction quality, then the interaction experience is improved, but the system performance and resource consumption increase

Engineering Contradiction:
Improveinteraction experienceVSAvoidsystem processing efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent applies preliminary action by pre-determining spawn locations based on block centers and distances before actual spawning occurs. The system calculates the distance between the main control virtual object and each block's center point in advance, allowing for optimized spawn timing and location selection. This prevents unnecessary spawning while ensuring interaction quality when needed.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback mechanisms where the system continuously monitors the distance between the main control virtual object and virtual objects. When the distance falls within a threshold, the system triggers spawning or interaction events. This feedback loop ensures that virtual objects are spawned only when necessary for maintaining interaction quality, optimizing system performance.

Inventive Principle:
Principle #23Feedback

3Ease of manufacture

If the spawn location is determined by block center points, then the spawning process is simplified, but the precision of virtual object placement is reduced

Engineering Contradiction:
Improvespawning process easeVSAvoidspawn location precision
Core Design Contradiction:
Ease of manufactureVSMeasurement precision

Solution Approach 1:

The patent adds a dimensional calculation by determining spawn locations based on the distance between the main control virtual object and block center points. Instead of simply using block centers, the system calculates radial distances and uses these to determine precise spawn positions within or near each block. This dimensional approach maintains the simplicity of block-based querying while achieving precise virtual object placement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250186892A1Virtual object spawning method, apparatus, device and storage medium
Publication Date: 2025.06.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250186892A1 patent drawing
  • US20250186892A1 patent drawing
  • US20250186892A1 patent drawing

AI summary

A virtual object spawning method and apparatus, a device, and a storage medium are disclosed, and pertain to the field of computer technologies. The method includes: obtaining a first processing command, the first processing command corresponding to a first distance threshold and a spawn location, the first distance threshold being configured for triggering spawning of a first virtual object in a virtual environment, and the spawn location being a location configured for spawning the first virtual object in the virtual environment; determining a first distance between a main control virtual object and the spawn location; and processing the first processing command in response to the first distance meeting the first distance threshold, to spawn the first virtual object in the virtual environment. The foregoing method, apparatus, device, and storage medium implement independent and precise control over spawning of a virtual object, and improve accuracy of displaying the virtual object. This helps improve interaction experience of an interaction object, and further ncrease a human-computer interaction rate.