Virtual Object Special Effects During Game Scene Loading
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Solution Overview
Problem
In multiplayer online battle arena (MOBA) games, the loading process for virtual scenes is inefficient, leading to poor user experience due to low man-machine interaction efficiency during the waiting period before the game starts, as users are unable to engage in meaningful interactions while waiting for the scene to load.
Innovation Solution
A method and apparatus for generating special effects in a virtual environment that allows users to interact socially through a special effect contest function during the loading process, where users can trigger and display special effects based on virtual objects, enhancing engagement and interaction through innovative social networking features.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If the virtual scene loading process is optimized for speed, then the loading efficiency is improved, but the user experience during the waiting period deteriorates due to lack of interaction
Solution Approach 1:
The patent applies preliminary action by preparing and displaying virtual objects and their special effects during the loading process before the actual game scene is fully loaded. This allows users to interact with pre-loaded virtual objects and witness special effect presentations, transforming the previously idle waiting period into an engaging interactive experience that does not delay the loading timeline.
2Ease of operation
If special effect generation functions are added during loading, then user engagement is improved, but the system complexity increases
Solution Approach 1:
The patent extracts the special effect generation and display functionality from the main game execution flow and implements it independently during the loading phase. By separating these functions and executing them in parallel with the loading process, the system adds rich user engagement capabilities without creating bottlenecks or significantly increasing the complexity of the core game system.
Data Source
AI summary
A method for generating a special effect for social networking interaction in a virtual environment of a game is performed by an electronic device. The method includes: displaying an object presentation interface of a target battle of the game when loading a virtual scene corresponding to the target battle, the object presentation interface being used for displaying a plurality of virtual objects participating in the target battle; receiving a special effect generating instruction for a first virtual object of the plurality of virtual objects, the special effect generating instruction being used for instructing to generate a special effect based on the first virtual object, and the first virtual object corresponding to a user of the electronic device triggering the special effect; and generating the special effect identifying the first virtual object in the object presentation interface.


