Virtual Object State Switching via Unified Motion and Equipment Control
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Solution Overview
Problem
Current methods for state switching in virtual scenes, such as in shooting games, require multiple interactions to switch between motion states and equipment states of virtual objects, leading to cumbersome operations and reduced efficiency in human-machine interaction.
Innovation Solution
A method and apparatus that allow simultaneous switching of a virtual object's motion state and equipment state with a single switching instruction, improving interaction efficiency by controlling the virtual object to switch both states in response to a single command.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multiple interactive operations are performed to switch motion state and equipment state separately, then each state can be switched independently, but the operation becomes cumbersome and interaction efficiency decreases
Solution Approach 1:
The patent combines multiple independent operations (switching motion state and switching equipment state) into a single integrated operation. When the user triggers the state switching control, the system simultaneously switches both the motion state of the virtual object and the equipment state of the equipped virtual item, reducing the number of interactions from two separate operations to one unified operation.
2Adaptability or versatility
If separate operations are used for switching motion state and equipment state, then each operation can be performed independently, but the quantity of interactions increases
Solution Approach 1:
The patent merges the switching of motion state and equipment state into a single integrated operation. The state switching control is configured to simultaneously change both states when triggered, eliminating the need for separate sequential operations and thereby reducing the time required for state switching.
Solution Approach 2:
The system pre-configures the state switching control to know which equipment state should be switched to based on the current motion state. When the user triggers the control, the system has already determined the appropriate target state, allowing for immediate switching without requiring additional user input or processing time.
3Reliability
If multiple click/tap operations are required to switch states, then each state change can be confirmed individually, but the operation distance increases and hardware processing resources are occupied
Solution Approach 1:
The patent combines multiple discrete state switching operations into a single integrated control action. The state switching control simultaneously manages both motion state and equipment state changes in one operation, reducing the complexity of user interactions from multiple separate clicks/taps to a single unified action.
Data Source
AI summary
This application provides a method and apparatus for state switching in a virtual scene, a device, computer-readable storage medium, and a computer program product. The method includes: displaying a virtual object in a first motion state in a screen of a virtual scene, the virtual object being equipped with a virtual item, the virtual item being in a first equipment state; and controlling, in response to a first switching instruction for the virtual object, the virtual object to switch an equipment state of the virtual item from the first equipment state to a second equipment state, and controlling a motion state of the virtual object to switch from the first motion state to a second motion state, so that the virtual object that is in the second motion state controls the virtual item that is in the second equipment state.


