Unified Switching Control for Virtual Object Motion and Perspective

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Solution Overview

Problem

Current methods for controlling virtual objects in virtual scenes require complex operations for motion state switching and perspective adjustment, leading to low human-computer interaction efficiency due to the need for separate controls for each function.

Innovation Solution

A method and apparatus that utilize a single switching control to both switch the motion state and adjust the motion perspective of a virtual object, simplifying user interactions by integrating these functions into a single control mechanism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If separate controls are used for motion state switching and perspective adjustment, then each function can be controlled independently, but the operation complexity increases and human-computer interaction efficiency decreases

Engineering Contradiction:
Improvehuman-computer interaction efficiencyVSAvoidcontrol complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines motion state switching and perspective adjustment functions into a single switching control. The switching control displays different function entries (motion state entry, perspective adjustment entry) that can be selected through operations like sliding or clicking. This merging of multiple control functions into one interface element reduces the number of separate controls needed, simplifies the user interface, and improves interaction efficiency while maintaining independent control capability for each function.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The switching control is designed as a multi-functional control element that can perform both motion state switching and perspective adjustment. By making the control universal and capable of handling multiple operations through different interaction modes (sliding to first position for motion state, sliding to second position for perspective), the patent reduces overall system complexity while preserving full functional control.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If multiple separate controls are provided for different functions, then each function can be accessed directly, but computing resources and display resources are consumed and the interface becomes less concise

Engineering Contradiction:
Improveinterface concisenessVSAvoidcomputing and display resources
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent merges multiple control functions into a single switching control element that displays different function entries based on the current state. Instead of having separate physical or visual controls for motion state switching and perspective adjustment, the system uses one control interface that adapts its displayed options based on context, reducing the number of rendered control elements and associated computational overhead.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The switching control dynamically changes its displayed function entries based on the current motion state of the virtual object. When the object is in a first motion state, the control displays motion state switching entries; when in a second motion state, it displays perspective adjustment entries. This dynamic adaptation allows the interface to be concise at any given moment while providing access to multiple functions through a single control element.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12048878B2Method and apparatus for controlling virtual object, device, storage medium, and program product
Publication Date: 2024.07.30 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12048878B2 patent drawing
  • US12048878B2 patent drawing
  • US12048878B2 patent drawing

AI summary

This application provides a method and apparatus for controlling a virtual object, a device, a computer-readable storage medium, and a computer program product. The method includes displaying, in a picture of a virtual scene, a virtual object moving in a first motion state and a switching control for switching a motion state of the virtual object; in response to a state switching operation triggered based on the switching control, controlling the virtual object to switch from the first motion state to a second motion state; and in response to a direction adjustment operation triggered based on the switching control, adjusting a motion perspective of the virtual object, and adjusting the picture of the virtual scene corresponding to the adjusted motion perspective, to control the virtual object to move in the second motion state in the adjusted picture of the virtual scene.