Unified Virtual Object Controls to Eliminate Switching Delays

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Solution Overview

Problem

In virtual scenes, controlling multiple objects requires frequent switching operations, leading to low efficiency and resource wastage.

Innovation Solution

A method and apparatus that allows simultaneous control of multiple virtual objects through integrated summoned object and character controls, enabling direct manipulation of both without additional switching.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the user switches between multiple controllable objects through switching operations, then the user can control different virtual objects, but the control efficiency decreases and time is lost

Engineering Contradiction:
Improvecontrol efficiencyVSAvoidswitching time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the control of multiple virtual objects (character and summoned object) into a single unified control interface. The virtual control is configured to control both the character and the summoned object simultaneously, eliminating the need for separate switching operations between different control modes. This combining of control functions directly addresses the technical contradiction by improving control efficiency while reducing the time lost to switching operations.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The virtual control is designed with multi-functionality to handle both character control and summoned object control within the same interface. The control system can adaptively switch between controlling the character and the summoned object based on their presence and states, providing a universal control solution that eliminates the need for dedicated separate controls for each object type, thereby reducing switching time and improving overall control efficiency.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple virtual controls are used to control different objects, then each object can be controlled independently, but the device complexity increases

Engineering Contradiction:
Improvecontrol flexibilityVSAvoidcontrol interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal virtual control that can control both the character and the summoned object, reducing the number of separate controls needed. The control interface is designed to adapt its functionality based on the current state - it can control the character when no summoned object is present, and control the summoned object when it is present, providing versatility without requiring multiple dedicated controls for each object type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The control system is designed to be dynamic and adaptive, automatically adjusting its control target based on the presence and state of virtual objects. The virtual control can switch between controlling the character and the summoned object dynamically, providing control flexibility while maintaining a simple, unified interface rather than requiring static multiple controls for different scenarios.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12551797B2Virtual object control method and apparatus, device, and storage medium
Publication Date: 2026.02.17 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12551797B2 patent drawing
  • US12551797B2 patent drawing
  • US12551797B2 patent drawing

AI summary

A virtual object control method includes: displaying a first scene picture. The first scene picture includes a summoned object controlling control and a character controlling control in a virtual scene interface used for presenting a virtual scene. In response to a first touch operation on the summoned object controlling control, it is displayed that the virtual summoned object moves in the virtual scene based on operation information of the first touch operation. Further, in response to a second touch operation on the character controlling control, it is displayed that a virtual character performs a behavior action corresponding to the character controlling control.