Virtual Object Interaction via Special Effect Text Conversion

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Solution Overview

Problem

Current virtual object interaction methods in gaming environments lack diversity in display manners and interaction stimulation, leading to a low-end game accomplishment sense and inefficient use of processing resources.

Innovation Solution

A virtual object interaction method that displays special effect text elements and converts them into specified items through a conversion and drop animation, enhancing interaction visualization and transfer efficiency, and stimulating interaction between virtual objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the attribute value reduction of opponent virtual object is determined only by hit detection, then the interaction display manner is simple, but the diversity of display manners is insufficient

Engineering Contradiction:
Improvediversity of display mannersVSAvoidinteraction display complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interaction result display is segmented into multiple components: special effect text elements showing interaction results, and virtual items dropped from the text elements. This segmentation allows diverse display manners while keeping each component relatively simple, resolving the contradiction between display diversity and system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal dimension to the display by making virtual items drop dynamically from text elements over time. This dimensional transformation enriches the display manner without significantly increasing base system complexity, as it uses animation rather than complex structural changes.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If traditional attribute value display is used, then the processing resource occupation is high for prolonged interactions, but the interaction feedback is insufficient

Engineering Contradiction:
Improveinteraction feedback qualityVSAvoidprocessing resource consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

Instead of continuously displaying and updating complex attribute value information, the patent creates simplified virtual item copies that represent interaction results. These items provide feedback without requiring continuous high-resource attribute updates, reducing processing resource consumption while maintaining feedback quality.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The special effect text elements are discarded after serving their purpose of displaying interaction results and generating virtual items. This temporary display approach reduces prolonged processing resource occupation compared to continuous attribute value rendering, while still providing sufficient interaction feedback.

Inventive Principle:
Principle #34Discarding and recovering

3Adaptability or versatility

If simple hit detection is used to determine attribute value reduction, then the interaction stimulation is low, but the accomplishment sense is low-end

Engineering Contradiction:
Improveinteraction stimulationVSAvoidinteraction result information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces special effect text elements as intermediaries between hit detection and attribute value reduction display. These text elements enrich the interaction information by providing visual effects and generating virtual items, enhancing interaction stimulation without losing the core interaction result information.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240342607A1Virtual object interaction method and apparatus, device, storage medium, and program product
Publication Date: 2024.10.17 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240342607A1 patent drawing
  • US20240342607A1 patent drawing
  • US20240342607A1 patent drawing

AI summary

A virtual object interaction method is performed by a computer device. The method includes: displaying a first virtual object and a second virtual object in a virtual scene; in response to an interactive operation by a user of the computer device, controlling the first virtual object to perform an interactive activity with the second virtual object in the virtual scene; displaying a special effect text element according to an interaction result between the first virtual object and the second virtual object; and displaying a conversion and drop animation in which the special effect text element is converted into a specified item and dropped into the virtual scene. Thus the special effect text element is displayed according to the interaction result, and an animation is displayed in which the special effect text element is converted into the specified item, so that user interaction experience is improved.