Virtual Object Tracking via Image Recognition for Location Accuracy
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Solution Overview
Problem
Conventional virtual treasure hunt games face inaccuracies in location determination and require large game areas, limiting player engagement and interaction with the game environment.
Innovation Solution
A system and method for dynamically generating and hiding virtual objects at user-navigated locations, allowing users to collect these objects and participate in an 'uber hunt' with interactive queries, offering virtual rewards and higher-level rewards for collecting specific objects, while incorporating virtual hoardings for advertisement revenue sharing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If pager signal base station methods are used to determine player location, then player location can be verified, but location accuracy deteriorates and large game areas are required
Solution Approach 1:
The patent replaces the mechanical radio signal-based location detection system with an optical/image recognition system. The camera captures images of the playing surface, and image processing algorithms determine player positions based on visual markers or features, eliminating the need for radio base stations and improving location accuracy to sub-meter precision.
Solution Approach 2:
The patent creates a digital copy or representation of the physical playing surface through image capture. The captured images serve as a digital map that is processed to determine player locations, allowing accurate position tracking without requiring physical infrastructure like base stations throughout the game area.
2Adaptability or versatility
If conventional map-based game boards are used, then game objectives can be defined, but player interaction and engagement deteriorate
Solution Approach 1:
The patent transforms the static map-based game board into a dynamic system where the playing field is continuously captured through camera images. The game state, player positions, and objectives are dynamically updated based on real-time image processing, allowing players to interact with the game environment in a more engaging and adaptive manner.
Solution Approach 2:
The patent makes the game system multi-functional by integrating camera capture, image processing, location tracking, and game logic into a single unified system. The same image capture mechanism serves multiple purposes: defining the playing area, tracking player positions, identifying game objects, and determining game state, thereby increasing player interaction without proportionally increasing system complexity.
Data Source
AI summary
Exemplary embodiments of the present disclosure are directed towards a system and method for processing virtual objects in a computing environment. The method includes hiding a plurality of virtual objects at a plurality of user navigating virtual locations. The hided plurality of virtual objects is dynamically generated in response to the plurality of user navigating virtual locations associated with a plurality corresponding real-time locations. The method includes collecting the dynamically generated plurality of virtual objects by a user and dynamically generates the plurality of virtual objects at the plurality of user navigating virtual locations. The user enabled to use a plurality of virtual game objects for collecting the plurality of dynamically generated virtual objects within the plurality of user navigating virtual locations. The method further includes offering a plurality of virtual rewards to the user based on the collection of plurality of virtual objects within the plurality of user navigating virtual locations and the offer plurality of virtual rewards configured to be processed for participating in an uber hunt. The method further includes solving a plurality of interactive queries by using the plurality of virtual rewards for participating in the uber hunt. An uber virtual object in the uber hunt configured to provide a higher level reward to the user once the uber virtual object collected.


