Virtual Object Transfer in Enhanced Reality
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Solution Overview
Problem
In enhanced reality settings, transferring large virtual objects between avatars can obstruct the user's field of view, causing disorientation and disrupting the virtual, augmented, or mixed reality experience.
Innovation Solution
A method and system for transferring virtual objects in enhanced reality settings, where a determination is made whether a set of virtual object transfer criteria is satisfied, and if so, the virtual object is displayed moving away from the avatar, with the option to reduce its size to avoid obstructing the user's field of view.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a large virtual object is transferred between avatars in an enhanced reality setting, then the transfer functionality is achieved, but the user's field of view is obstructed causing disorientation and disruption
Solution Approach 1:
The patent applies dimensionality change by transitioning the virtual object from the 3D enhanced reality space to a 2D interface representation during transfer. When a virtual object needs to be transferred, it is moved to a 2D user interface overlay where it can be manipulated without obstructing the user's view of the enhanced reality environment. This resolves the contradiction by changing the dimensional space in which the object exists during the transfer operation.
Solution Approach 2:
The patent extracts the virtual object from the enhanced reality viewing space and places it in a separate 2D interface space during transfer operations. By taking the object out of the 3D environment and representing it in a 2D overlay, the system enables transfer functionality while preventing the object from blocking the user's field of view in the enhanced reality environment.
2Object-affected harmful factors
If the virtual object size is reduced during transfer, then field of view obstruction is prevented, but the visual representation of the object may be compromised
Solution Approach 1:
The patent applies dynamics by making the virtual object's size and representation adaptable based on its state. In the 3D enhanced reality environment, the object maintains its full size and visual properties. When transferred to the 2D interface, it adapts to a scaled representation appropriate for the interface. This dynamic adaptation allows the object to maintain proper visual representation in each context without causing field of view obstruction.
Solution Approach 2:
The patent applies local quality by providing different visual representations of the same virtual object in different spatial contexts. In the enhanced reality 3D space, the object has one set of visual properties, while in the 2D interface space during transfer, it has a different scaled representation. Each representation is optimized for its specific context, preventing obstruction while maintaining visual integrity.
Data Source
AI summary
In an exemplary process, a virtual object is displayed in an enhanced reality setting. A request to transfer the virtual object is received, wherein a determination is made whether a set of one or more virtual object transfer criteria is satisfied. Movement of the virtual object away from an avatar is displayed in accordance with a determination that the set of one or more virtual object transfer criteria is satisfied. Displaying movement includes determining whether a size of the virtual object satisfies a set of one or more size criteria. In accordance with a determination that the size of the virtual object satisfies the set of one or more size criteria, a reduction in the size of the virtual object is displayed. In accordance with a determination that the size of the virtual object does not satisfy the set of one or more size criteria, displaying of a reduction in the size of the virtual object is foregone.


