Virtual Object Control via Internal and Total Transform Segmentation

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Solution Overview

Problem

Current methods for controlling objects in virtual worlds rely on simple operation inputs, lacking sophisticated control over object transformations, which limits the complexity and realism of interactions within these environments.

Innovation Solution

An object controlling apparatus and method that utilize an input unit to receive pointing signals, a database to store object information, and decision units to determine valid inputs, allowing for precise control of internal and total transforms of virtual objects based on stored information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If simple operation input methods are used for controlling objects in virtual worlds, then the ease of operation is improved, but the sophistication and realism of object transformations are worsened

Engineering Contradiction:
Improveease of operationVSAvoidsophistication of object transformations
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent segments object transformations into two distinct types: internal transforms (affecting only the selected object's properties like shape and size) and total transforms (affecting the entire virtual world scene). This segmentation allows the system to provide sophisticated control capabilities while maintaining simple operation interfaces, as users can choose the appropriate transform type based on their needs without being overwhelmed by complexity.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If simple operation input methods are used for controlling objects in virtual worlds, then the ease of operation is improved, but the complexity and realism of interactions are worsened

Engineering Contradiction:
Improveease of operationVSAvoidcomplexity of interactions
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements dynamic control where the system adapts its behavior based on the selected object and context. The controller dynamically determines whether to apply internal or total transforms based on object information from the database and current selection state. This dynamic approach enables complex interaction possibilities while presenting a consistently simple interface to the user, as the system automatically adjusts its complexity based on situational needs.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8890807B2Apparatus and method for controlling object
Publication Date: 2014.11.18 SAMSUNG ELECTRONICS CO LTD
  • US8890807B2 patent drawing
  • US8890807B2 patent drawing
  • US8890807B2 patent drawing

AI summary

An object controlling apparatus and method are provided. An object of a virtual world may be more intuitively and readily manipulated by controlling an operation, a state, a shape, and the like of the object based on transform information associated with the object and a pointing signal for manipulating the virtual that is received from an input device. In addition, by manipulating the object based on information matching the input pointing signal between internal transform information and total transform information, a unique transform operation may be assigned to each object and thus, the user may be provided with a variety of functions. Here, the internal transform information is uniquely set for each object and the total transform information is set to be commonly applied to all the objects of the virtual world.