Virtual Object Display Modes Based on User State in VR

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Solution Overview

Problem

Existing technologies struggle to flexibly set virtual objects in virtual spaces due to reliance on specific user position information, limiting adaptability and user experience.

Innovation Solution

An information processing apparatus and method that utilizes both static and dynamic user parameters to set and adjust the display mode of virtual objects in virtual spaces, including user attributes and real-time behavior and biometric data to optimize object positioning and distance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the position of virtual objects is determined based on specific user position information, then the virtual space can be accurately represented, but the flexibility to set virtual objects is reduced

Engineering Contradiction:
Improveaccuracy of virtual object positioningVSAvoidflexibility to set virtual objects
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by transitioning from static position-based virtual object placement to dynamic state-based placement. The setting unit dynamically adjusts virtual object positions and display modes based on real-time user state information (behavior, biometric data, emotional state) rather than fixed position coordinates, enabling flexible adaptation while maintaining accurate representation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter used for virtual object setting from spatial position coordinates to user state parameters (behavioral patterns, biometric measurements, emotional states). This parameter transformation allows the system to maintain positioning accuracy while significantly enhancing flexibility in virtual object configuration based on diverse user states.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If virtual objects are set based on user position, then the system can accurately reflect user location, but the adaptability to different user states is limited

Engineering Contradiction:
Improveaccuracy of user location representationVSAvoidadaptability to user states
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent applies universality by making the virtual object setting system multi-functional. The setting unit can determine virtual object positions based on multiple types of input: user position information, user behavior patterns, biometric data, and emotional states. This multi-functional approach allows the system to accurately represent user location while simultaneously adapting to various user states for personalized experiences.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements feedback mechanisms where the information acquisition unit continuously collects user state information (behavior, biometric data, emotional states) and feeds this back to the setting unit. This feedback loop enables the system to maintain accurate user location representation while dynamically adapting virtual object configurations based on real-time user state changes, creating an adaptive system that responds to user conditions.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If specific user position information is used for virtual object setting, then the virtual space representation is accurate, but the personalization based on user state is reduced

Engineering Contradiction:
Improveaccuracy of virtual space representationVSAvoidpersonalization capability
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent applies local quality by customizing virtual object display modes for different users based on their individual state characteristics. Instead of uniform positioning for all users, the system determines display modes (position, size, appearance) tailored to each user's specific behavior patterns, biometric data, and emotional state, creating personalized virtual experiences while maintaining accurate space representation.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses dynamics to transform static virtual object positioning into dynamic state-based configuration. The setting unit continuously adjusts virtual object display modes based on real-time user state information, enabling the system to maintain accurate virtual space representation while providing dynamic personalization that adapts to changing user conditions, behaviors, and emotional states.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260065607A1Information processing apparatus, information processing method, and program
Publication Date: 2026.03.05 SONY GROUP CORP
  • US20260065607A1 patent drawing
  • US20260065607A1 patent drawing
  • US20260065607A1 patent drawing

AI summary

Provided is information processing apparatus that includes an information acquisition unit that obtains first state information regarding a state of a first user and a setting unit that sets, on the basis of the first state information, a display mode of a second virtual object in a virtual space in which a first virtual object corresponding to the first user and the second virtual object corresponding to a second user are arranged.