Virtual Object Orientation by User Viewpoint in 3D Environments
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Solution Overview
Problem
Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, requiring multiple inputs and manual adjustments to orient virtual objects, which wastes energy and detracts from the user experience.
Innovation Solution
The system automatically updates the orientation of virtual objects in three-dimensional environments based on user viewpoints, modifies the appearance of real objects between virtual objects, and selects user locations to enhance natural and efficient interaction, reducing the need for manual adjustments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If manual adjustment methods are used to orient virtual objects, then users have precise control over object orientation, but the cognitive burden and number of inputs increase significantly
Solution Approach 1:
The system automatically orients virtual objects toward the user's viewpoint without requiring manual adjustment. The electronic device detects the user's position and orientation in the environment and autonomously updates the virtual object's orientation to face the user, eliminating the need for users to perform complex manual orientation operations.
Solution Approach 2:
The system pre-calculates and applies the appropriate orientation for virtual objects based on predicted user movement and viewpoint. By anticipating user actions and pre-adjusting object orientations, the system reduces the cognitive burden and number of inputs required while maintaining precise control.
2Productivity
If multiple inputs are required to achieve desired outcomes in augmented reality environments, then precise control is maintained, but energy consumption increases
Solution Approach 1:
The electronic device autonomously manages virtual object orientation by detecting user viewpoint and automatically updating object orientations. This self-service approach eliminates the need for users to provide multiple inputs, thereby reducing energy consumption while maintaining interaction efficiency.
Solution Approach 2:
The system continuously tracks user movement and maintains appropriate virtual object orientation without interruption. By keeping the orientation update process continuous and automatic rather than requiring discrete user inputs, the system improves productivity while minimizing energy consumption associated with multiple input operations.
3Ease of operation
If virtual objects require manual orientation adjustments, then precise control over object placement is achieved, but the number of inputs and time required increase
Solution Approach 1:
The system automatically orients virtual objects toward the user's viewpoint without requiring manual adjustment. The electronic device detects the user's position and orientation in the environment and autonomously updates the virtual object's orientation to face the user, eliminating the need for users to perform complex manual orientation operations.
Solution Approach 2:
The system pre-calculates and applies the appropriate orientation for virtual objects based on predicted user movement and viewpoint. By anticipating user actions and pre-adjusting object orientations, the system reduces the cognitive burden and number of inputs required while maintaining precise control.
Data Source
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AI summary
In some embodiments, an electronic device automatically updates the orientation of a virtual object in a three-dimensional environment based on a viewpoint of a user in the three-dimensional environment. In some embodiments, an electronic device automatically updates the orientation of a virtual object in a three-dimensional environment based on viewpoints of a plurality of users in the three-dimensional environment. In some embodiments, the electronic device modifies an appearance of a real object that is between a virtual object and the viewpoint of a user in a three-dimensional environment. In some embodiments, the electronic device automatically selects a location for a user in a three-dimensional environment that includes one or more virtual objects and/or other users.