Dynamic Object Control for Virtual Obstacle Traversal

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Solution Overview

Problem

Current game technologies offer an undiversified operation manner for players to overcome obstacles, leading to a degraded user experience, as players can only bypass obstacles in a single manner, lacking variety and engagement.

Innovation Solution

An object control method and device that detect player operations and determine appropriate actions (crossing or climbing) based on obstacle attributes, allowing the target object to perform the necessary action to traverse the obstacle, enriching the gameplay experience by providing multiple operation methods.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a single bypass operation manner is used to overcome obstacles, then the operation is simple and easy to implement, but the user experience is degraded due to lack of diversity

Engineering Contradiction:
Improveoperation simplicityVSAvoidoperation diversity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the obstacle-crossing action adaptable and changeable based on real-time conditions. The target object can dynamically switch between different crossing actions (e.g., jumping, climbing, swimming) depending on the obstacle attributes and current state, transforming a static single-operation system into a dynamic multi-operation system that enhances versatility while maintaining ease of use through automated selection

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of the crossing operation by introducing multiple action types with different characteristics. Instead of a single bypass operation, the system now supports various crossing actions with different parameters (such as jump height, climbing speed, swimming mode), allowing the target object to adapt its operation parameters based on obstacle attributes, thereby achieving diverse operation manners without complicating the user interface

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple crossing actions are introduced to enrich operation manners, then user experience is enhanced, but the system complexity increases

Engineering Contradiction:
Improveoperation diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies self-service by enabling the target object to automatically select and execute the appropriate crossing action based on its own attributes and the obstacle characteristics. The system autonomously determines which action to perform without requiring complex user input or manual configuration, allowing multiple crossing actions to be available while keeping the control interface simple and the overall system manageable

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements feedback mechanisms where the system continuously monitors the target object's state and obstacle attributes to dynamically select the most appropriate crossing action. This feedback loop allows the system to manage multiple crossing actions intelligently by automatically adapting to changing conditions, thereby providing operation diversity without requiring complex manual control systems

Inventive Principle:
Principle #23Feedback

3Measurement precision

If crossing actions are determined based on obstacle attributes, then the operation becomes more accurate and appropriate, but the detection and decision-making process becomes more complex

Engineering Contradiction:
Improveaction selection accuracyVSAvoidobstacle attribute analysis
Core Design Contradiction:
Measurement precisionVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies preliminary action by pre-defining multiple crossing actions with specific conditions and parameters before runtime. The system prepares a set of possible crossing actions (jump, climb, swim, etc.) with their respective attribute requirements in advance, allowing for accurate and appropriate action selection when obstacles are encountered without requiring complex real-time analysis or decision-making processes

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12023589B2Object control method and device, storage medium, and electronic device
Publication Date: 2024.07.02 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12023589B2 patent drawing
  • US12023589B2 patent drawing
  • US12023589B2 patent drawing

AI summary

Embodiments of this application disclose an object control method and device, a storage medium, and an electronic device. The method includes: detecting a first operation triggered in a client, the client displaying a virtual scene, and the first operation being used for instructing a target object in the virtual scene to move from one side of a target obstacle to the other side of the target obstacle; determining a target action to be performed by the target object, the target action being determined according to attributes of the target obstacle, and the target action being a crossing type or climbing type action performed by the target object to move from one side of the target obstacle to the other side of the target obstacle; and controlling, in the virtual scene, the target object to perform the target action. The embodiments of this application resolve a technical problem of an undiversified operation manner in an encounter of an obstacle in the related art.