Dynamic Object Control for Virtual Obstacle Traversal
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Solution Overview
Problem
Current game technologies offer an undiversified operation manner for players to overcome obstacles, leading to a degraded user experience, as players can only bypass obstacles in a single manner, lacking variety and engagement.
Innovation Solution
An object control method and device that detect player operations and determine appropriate actions (crossing or climbing) based on obstacle attributes, allowing the target object to perform the necessary action to traverse the obstacle, enriching the gameplay experience by providing multiple operation methods.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a single bypass operation manner is used to overcome obstacles, then the operation is simple and easy to implement, but the user experience is degraded due to lack of diversity
Solution Approach 1:
The patent applies dynamics by making the obstacle-crossing action adaptable and changeable based on real-time conditions. The target object can dynamically switch between different crossing actions (e.g., jumping, climbing, swimming) depending on the obstacle attributes and current state, transforming a static single-operation system into a dynamic multi-operation system that enhances versatility while maintaining ease of use through automated selection
Solution Approach 2:
The patent changes the parameters of the crossing operation by introducing multiple action types with different characteristics. Instead of a single bypass operation, the system now supports various crossing actions with different parameters (such as jump height, climbing speed, swimming mode), allowing the target object to adapt its operation parameters based on obstacle attributes, thereby achieving diverse operation manners without complicating the user interface
2Adaptability or versatility
If multiple crossing actions are introduced to enrich operation manners, then user experience is enhanced, but the system complexity increases
Solution Approach 1:
The patent applies self-service by enabling the target object to automatically select and execute the appropriate crossing action based on its own attributes and the obstacle characteristics. The system autonomously determines which action to perform without requiring complex user input or manual configuration, allowing multiple crossing actions to be available while keeping the control interface simple and the overall system manageable
Solution Approach 2:
The patent implements feedback mechanisms where the system continuously monitors the target object's state and obstacle attributes to dynamically select the most appropriate crossing action. This feedback loop allows the system to manage multiple crossing actions intelligently by automatically adapting to changing conditions, thereby providing operation diversity without requiring complex manual control systems
3Measurement precision
If crossing actions are determined based on obstacle attributes, then the operation becomes more accurate and appropriate, but the detection and decision-making process becomes more complex
Solution Approach 1:
The patent applies preliminary action by pre-defining multiple crossing actions with specific conditions and parameters before runtime. The system prepares a set of possible crossing actions (jump, climb, swim, etc.) with their respective attribute requirements in advance, allowing for accurate and appropriate action selection when obstacles are encountered without requiring complex real-time analysis or decision-making processes
Data Source
AI summary
Embodiments of this application disclose an object control method and device, a storage medium, and an electronic device. The method includes: detecting a first operation triggered in a client, the client displaying a virtual scene, and the first operation being used for instructing a target object in the virtual scene to move from one side of a target obstacle to the other side of the target obstacle; determining a target action to be performed by the target object, the target action being determined according to attributes of the target obstacle, and the target action being a crossing type or climbing type action performed by the target object to move from one side of the target obstacle to the other side of the target obstacle; and controlling, in the virtual scene, the target object to perform the target action. The embodiments of this application resolve a technical problem of an undiversified operation manner in an encounter of an obstacle in the related art.


