Virtual Obstacle Unlocking via Resource Transfer
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Solution Overview
Problem
In game applications, the operational flexibility of virtual operation objects is limited, leading to a lack of interest in gameplay.
Innovation Solution
A method and apparatus for controlling virtual objects in games by detecting virtual resource transfer operations, switching virtual obstacles between locked and unlocked states based on resource reduction, and allowing virtual objects to move between virtual regions when obstacles are unlocked.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a virtual obstacle is set to prevent the virtual object from entering a second virtual region, then the virtual object's movement is constrained, but the operational flexibility and game interest are reduced
Solution Approach 1:
The virtual obstacle transitions from a static blocked state to a dynamic state where it can be unlocked through resource transfer operations. The obstacle's blocking function is no longer fixed but changes based on game conditions and player actions, allowing the virtual object to move between regions when resources are transferred, thus resolving the contradiction between reliable blocking and operational flexibility
Solution Approach 2:
The system changes the state parameter of the virtual obstacle from locked to unlocked based on resource transfer operations. This parameter change enables the obstacle to switch between preventing and allowing virtual object movement, providing adaptability while maintaining the blocking mechanism's reliability when the locked state is active
2Ease of manufacture
If the virtual object can only move in line with game progress in a zombie level, then the game mode is simple to implement, but the operation flexibility and game interest are reduced
Solution Approach 1:
The resource transfer operation serves multiple functions: it enables obstacle unlocking, controls virtual object movement between regions, and provides an alternative progression path beyond simple linear advancement. This multi-functional mechanism maintains implementation simplicity while significantly enhancing movement flexibility and game interest
Data Source
AI summary
A method for virtual object control in a game application includes detecting a first virtual resource transfer operation when a distance between a first virtual object and a first virtual obstacle is less than or equal to a first predetermined distance threshold. The first virtual object is located in a first virtual region, the first virtual obstacle is in a first locked state that prevents the first virtual object from entering a second virtual region. Then, the method includes switching the first virtual obstacle from the first locked state to a first unlocked state that allows the first virtual object to enter the second virtual region based on a reduction of virtual resources from the first virtual object. Then, the method includes controlling the first virtual object to enter the second virtual region when a first control operation is detected. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are contemplated.


