Virtual Office Layout With Privacy Controls for Real-Life Collaboration

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Solution Overview

Problem

Existing online platforms fail to replicate the real-life interactive experiences crucial for employee collaboration, networking, and customer satisfaction, leading to isolation, reduced creativity, and dissatisfaction in work-from-home and online shopping scenarios.

Innovation Solution

A virtual real estate system enabling participants to interact in a virtual office or mall environment with features like configurable layouts, privacy controls, flexible seating, and media sharing, allowing for immersive and controlled interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional video conferencing platforms (Teams, Zoom, WebEx) are used for work-from-home, then employees can communicate and meet, but real-life interactive experience and spontaneous collaboration are lost

Engineering Contradiction:
Improvecommunication capabilityVSAvoidreal-life interaction experience
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates a virtual copy of physical office environments including 3D avatars, virtual desks, chairs, meeting rooms, and office layouts. This copying approach replicates the spatial relationships and social dynamics of physical offices, enabling spontaneous interactions and collaborations that traditional 2D video platforms cannot provide

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The transition from 2D video conferencing interfaces to 3D virtual environments adds spatial depth and immersion. Participants can move freely in three-dimensional space, approach colleagues, enter virtual rooms, and interact with environmental elements, creating a more natural and engaging interaction experience

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If brick-and-mortar office spaces are maintained, then real-life interaction and collaboration occur, but real estate costs and overheads increase

Engineering Contradiction:
Improvereal-life interaction experienceVSAvoidreal estate costs
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent replaces the physical mechanical system of brick-and-mortar offices with a digital virtual reality system. Instead of maintaining physical buildings, furniture, and infrastructure, the system uses virtual 3D environments and software platforms to replicate office functionalities, eliminating real estate costs while preserving collaboration experiences

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The virtual office platform serves multiple functions within a single system: it provides meeting spaces, individual offices, breakout rooms, networking areas, and collaboration zones all in one virtual environment. This multi-functionality replaces the need for multiple physical spaces and reduces overall infrastructure requirements

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If brick-and-mortar retail stores are maintained, then customers can experience products in-person, but operational costs and overheads increase

Engineering Contradiction:
Improvein-person shopping experienceVSAvoidoperational costs
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent creates virtual replicas of retail environments including product displays, shopping aisles, and store layouts. Customers can view products in 3D, rotate items, examine details, and interact with virtual representations of goods, providing an immersive shopping experience without requiring physical store infrastructure

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual reality platform acts as an intermediary between customers and physical products. Instead of requiring customers to visit physical stores or limiting them to 2D online images, the system provides a middle ground where products can be examined in immersive 3D environments with enhanced interactivity and information display capabilities

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260065360A1System and method for providing real-life interactive experience between virtual participants in a virtual gathering within a virtual real estate
Publication Date: 2026.03.05 GUPTA ANIRUDDHA
  • US20260065360A1 patent drawing
  • US20260065360A1 patent drawing
  • US20260065360A1 patent drawing

AI summary

System and method for virtual office spaces, marketplaces, malls, that realistically mimics working in brick-and-mortar spaces. This innovation allows online shoppers or work from home employees to experience a shared virtual roof similar to a physical environment. In the example of the virtual office, the layout can have individual cabins, open working spaces, cafeteria, lobby, reception, etc. Similar to a physical office, people can freely move around, chat, attend meetings, and collaborate with colleagues/visitors, without disturbing others working in the virtual office. Employees have complete privacy while working in their seat or cabin. Similar to going to a physical office, the employees working from home join virtually, and can see who is present in the office at any given time from the office layout. This innovation removes the barrier of working from home, simulating the physical office environment of spontaneous meetings and collaborations with colleagues, vendors, and customers.