Virtual Scene Path Recording for Shared Multi-Location Guidance

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Solution Overview

Problem

In virtual scenes of games like MMO and open world, players face complex operations to manually obtain and navigate to multiple hidden quest locations, affecting interaction efficiency.

Innovation Solution

A method and apparatus for path processing in virtual scenes that allows a first terminal to record a path by marking positions and share this information with a second terminal, enabling the second terminal to provide guidance for navigating through these locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If players manually obtain position information one by one and control virtual objects to move to each location, then quest completion is achieved, but operation complexity increases and interaction efficiency decreases

Engineering Contradiction:
Improvequest completion efficiencyVSAvoidplayer operation complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically obtaining position information of multiple quest locations in advance, generating path information before the player needs it. This eliminates the need for players to manually obtain each position sequentially, reducing operation complexity while maintaining quest completion efficiency

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a copy of the path information containing sequential position data and transmits it to the player's terminal. This copied path information allows players to follow pre-calculated routes without manually searching or obtaining each position, significantly simplifying operations while improving quest completion efficiency

Inventive Principle:
Principle #26Copying

2Loss of time

If players search for strategy information on web pages or receive coordinates from friends, then position information is obtained, but time is lost and interaction efficiency is reduced

Engineering Contradiction:
Improvetime for obtaining position informationVSAvoidinteraction efficiency
Core Design Contradiction:
Loss of timeVSProductivity

Solution Approach 1:

The system performs self-service by automatically obtaining and processing position information of quest locations without requiring players to externally search for strategies or receive coordinates from others. The server autonomously generates path information and transmits it to players, eliminating time loss while maintaining high interaction efficiency

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The server acts as an intermediary that receives quest information, automatically calculates path information between multiple locations, and transmits this processed information to players. This intermediary function eliminates the need for players to engage in time-consuming external searches or coordinate exchanges, reducing time loss while preserving interaction efficiency

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260045044A1Path processing method and apparatus in virtual scene, device, and storage medium
Publication Date: 2026.02.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260045044A1 patent drawing
  • US20260045044A1 patent drawing
  • US20260045044A1 patent drawing

AI summary

A path processing method and apparatus in a virtual scene, and relates to the field of virtual world technologies. The method includes displaying the virtual scene and a start recording control; controlling the first terminal to enter a path recording mode in response to receiving a trigger operation on the start recording control; obtaining path information in response to that the first terminal is in the path recording mode and receives at least one marking operation, and the target path being a path formed by sequentially connecting an initial position to at least one marked position, the path information being configured for indicating a target path, the marked position being a position of the first virtual object, and the first virtual object being controlled by the first terminal; and transmitting the path information to a second terminal, the second terminal presenting guidance information of the target path.