Virtual Payment Card Generation via Physical Object Detection
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Solution Overview
Problem
Current virtual reality environments are limited in allowing transactions using physical objects from the real world, restricting users to self-contained virtual currencies and lacking robust security measures for such interactions.
Innovation Solution
The system detects user interactions with physical objects, generates corresponding virtual objects, and processes transactions within the VR environment, using techniques like image recognition and short-range wireless communication to create virtual payment cards or computing devices, ensuring secure transactions through authorization and recall mechanisms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual reality environments use self-contained virtual currencies for transactions, then transaction security within the VR environment is maintained, but user ability to perform real-world transactions in VR is restricted
Solution Approach 1:
The patent introduces a service provider server as an intermediary between the VR environment and real-world payment systems. This server receives payment requests from VR user devices, processes them through external payment networks, and returns results to the VR environment. This mediator enables real-world transaction capability while maintaining security through centralized control and verification mechanisms.
Solution Approach 2:
The system segments the transaction process into distinct components: VR environment interaction, physical object detection, service provider verification, and result execution. By dividing the transaction flow into separate manageable stages with clear boundaries, the system can integrate real-world payments while maintaining security at each stage through specialized handling.
2Ease of operation
If physical objects are directly used for virtual transactions without verification, then transaction convenience is improved, but security and authorization control are compromised
Solution Approach 1:
The system implements feedback mechanisms where the service provider server continuously verifies physical objects during transactions. The server receives information about physical objects from VR user devices, validates them against authorized lists, and provides feedback on transaction authorization. This feedback loop maintains security while enabling convenient physical object-based transactions.
Solution Approach 2:
The system performs preliminary verification of physical objects before allowing transactions. The service provider server pre-authors specific physical objects for use in VR transactions and maintains an authorized list. This preliminary action ensures that only verified objects can be used, maintaining security while enabling convenient transactions with pre-approved items.
3Reliability
If comprehensive verification of physical objects is performed, then transaction security is enhanced, but system complexity and processing time increase
Solution Approach 1:
The patent extracts the complex verification logic from individual VR user devices and centralizes it in the service provider server. The server maintains authorized lists of physical objects and handles all verification operations. This extraction reduces complexity at the user device level while maintaining comprehensive security verification through centralized management.
4Productivity
If physical objects are used for transactions without recall mechanisms, then transaction speed is improved, but security control over virtual assets is reduced
Solution Approach 1:
The system implements dynamic control where authorized lists of physical objects can be modified in real-time. The service provider server can add or remove authorized objects during operation, enabling flexible asset control. This dynamic approach maintains transaction speed with pre-authenticated objects while allowing security control through real-time list updates without requiring system reconfiguration.
Data Source
AI summary
Methods and systems for facilitating a payment transaction for a user in a virtual reality (VR) environment are described herein. Based on detecting a first interaction of the user with a physical payment card in the physical environment, a virtual payment card corresponding to the physical payment card is generated in the VR environment. The virtual payment card may have a different serial number than the physical payment card. In response to detecting a second interaction of the user with the physical payment card in the physical environment, a transaction using the virtual payment card in the VR environment is processed.


