Virtual Performance System for Anonymizing Performer Identity
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Solution Overview
Problem
Current technologies for simulating virtual performances using virtual characters struggle to enhance viewer engagement while protecting performers from online predators and maintaining control over the performance experience.
Innovation Solution
A computer-implemented method and system that receives motion data from sensors during a physical performance, processes this data to animate virtual characters, generates a virtual performance, and broadcasts it to viewer devices, allowing for real-time interaction and special effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If multiple cameras capture visual information of the physical performance in real-time, then the viewer can see the performance, but the performer's identity may be exposed to online predators and stalkers
Solution Approach 1:
The patent creates a virtual copy (virtual character) of the performer that replicates their movements and performance without exposing their real identity. The virtual character serves as an anonymous representation, allowing the performer to maintain privacy while still delivering the performance to viewers.
Solution Approach 2:
The virtual character acts as an intermediary between the performer and the audience. It mediates the performance by translating the performer's physical movements into a virtual representation, thereby protecting the performer's identity while maintaining the performance quality.
2Reliability
If a virtual character is used to protect performer identity, then performer anonymity is maintained, but viewer engagement and control over the performance may be reduced
Solution Approach 1:
The system incorporates feedback mechanisms that allow viewers to interact with and control aspects of the virtual performance in real-time. This feedback loop maintains viewer engagement and control while the virtual character continues to protect the performer's anonymity.
3Productivity
If motion data is processed in real-time to animate virtual characters, then the virtual performance can be broadcast live, but system complexity and processing requirements increase
Solution Approach 1:
The processing system is divided into separate modules: motion capture from cameras, motion data processing, virtual character animation, and performance broadcasting. This segmentation allows each component to be optimized independently and reduces overall system complexity while maintaining real-time performance capability.
Data Source
AI summary
Embodiments of the present disclosure provide methods and systems for broadcasting virtual performance. Motion data related to a performer is received from one or more sensors during a physical performance of the performer. The motion data is processed to animate movements of at least one virtual character. A virtual performance corresponding to the physical performance is generated based, at least in part, on the animated movements of the virtual character. The virtual performance is broadcasted to a viewer device for performing a playback of the virtual performance. The virtual performance simulates an experience of viewing the physical performance for the viewer.


