Virtual Performer and Audience Interaction in Live Venue Games
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Solution Overview
Problem
Existing game technologies struggle to provide players with a sense of immersion in virtual live venues, as predetermined video and motion of virtual audience characters can deviate from a real live experience.
Innovation Solution
A recording medium and information processing apparatus that allow a virtual performer character to execute actions based on a performer's motion or voice, and a first virtual character to execute actions based on player operations, while a second virtual character's actions are automatically controlled and changed based on the actions of the virtual performer character or the first virtual character.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If predetermined video and fixed motion are used for virtual performer and audience characters, then the system complexity is reduced and ease of manufacture is improved, but the sense of immersion and realism deteriorates
Solution Approach 1:
The patent applies dynamics by making the virtual audience characters' actions changeable and adaptive rather than fixed. The system dynamically adjusts audience reactions based on real-time performance data and player actions, allowing the virtual venue to respond organically to different scenarios while maintaining operational simplicity through automated control mechanisms.
Solution Approach 2:
The system implements feedback loops where audience character actions are continuously adjusted based on performance video analysis and player behavior. This feedback mechanism enables the virtual audience to react realistically to performer actions and player interactions, enhancing immersion without requiring complex manual programming of each scenario.
2Device complexity
If fixed motion is used for second virtual characters representing surrounding audience, then the system complexity is reduced, but the deviation from real live venue experience increases
Solution Approach 1:
The virtual audience characters operate autonomously using self-service mechanisms. Their actions are automatically controlled by the system based on predefined reaction patterns and real-time stimuli from the performance and player actions, eliminating the need for complex external control systems while achieving realistic behavior through automated decision-making algorithms.
3Ease of operation
If automatic control is used for second virtual character actions, then ease of operation is improved, but adaptability to real live venue dynamics deteriorates
Solution Approach 1:
The system achieves adaptability through parameter changes in audience character behavior. By modifying action parameters such as reaction timing, intensity, and type based on performance characteristics and player actions, the system maintains ease of automatic operation while adapting to diverse live venue scenarios and dynamic conditions.
Data Source
AI summary
A recording medium and an information processing apparatus. The recording medium according to the records a program causing a computer communicable with a terminal apparatus of a player who participates in a live venue in which a predetermined musical performance or a predetermined performance is executed to function as: an execution resource causes a performer character corresponding to a performer who performs the musical performance or the performance to execute an action according to a motion or voice of the performer, cause a player character corresponding to the player to execute an action according to an operation on the player's terminal apparatus, and cause a non-player character who is different from the player character to execute an action automatically by the computer; and a change resource changing the action of the non-player character according to the action of the performer character or the action of the player character.


