Virtual Peripherals via Projection for Mobile Device Interaction

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Solution Overview

Problem

Mobile devices with small form factors face challenges in allowing users to perform complex tasks that require extensive user interactions, as they are limited by physical constraints such as small screens and keypads.

Innovation Solution

The implementation of virtual peripherals on mobile devices, which include projecting components to project images of input/output devices like keyboards and monitors onto external surfaces, allowing users to interact with the mobile device as if it were a larger computing device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Weight of moving object

If the form factor of mobile devices is reduced to make them portable, then ease of carrying is improved, but the physical dimensions of input/output devices are limited

Engineering Contradiction:
ImproveportabilityVSAvoidscreen size
Core Design Contradiction:
Weight of moving objectVSArea of moving object

Solution Approach 1:

The patent projects the display output from the mobile device screen onto an external surface (wall, table, etc.), effectively extending the display area from two dimensions (screen) to three dimensions (space). The projecting component creates a virtual peripheral that appears on an external surface, allowing users to interact with a larger display area while keeping the mobile device itself compact and portable.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the physical dimensions of input/output devices are increased to perform complex tasks, then functionality is improved, but portability is reduced

Engineering Contradiction:
ImprovefunctionalityVSAvoidportability
Core Design Contradiction:
Adaptability or versatilityVSWeight of moving object

Solution Approach 1:

The patent creates a virtual copy of peripheral devices (keyboard, mouse, display) by projecting images of these peripherals onto external surfaces. Instead of physically attaching large keyboards or monitors to the mobile device, the system projects visual representations that users can interact with, providing full functionality of complex tasks while maintaining the portability of the original mobile device.

Inventive Principle:
Principle #26Copying

3Area of stationary object

If virtual peripherals are projected onto external surfaces, then the effective working area is expanded, but the device complexity increases

Engineering Contradiction:
Improveeffective working areaVSAvoidsystem complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The patent implements a universal projecting component that can display multiple types of virtual peripherals (keyboard, mouse, display, etc.) on the same external surface. The system uses a single projecting mechanism to provide multiple functions, reducing the need for separate physical devices for each function while expanding the effective working area across different virtual peripheral types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enables mobile devices to operate beyond their physical dimensions, allowing users to perform complex tasks like drafting documents or navigating maps without the limitations of small screens, and simultaneously serve multiple users and purposes.

Implementation Method 1

projecting components to project images of input/output devices like keyboards and monitors onto external surfaces

Methodology Applied
Scientific EffectLight projection: Light

Data Source

PatentUS20250147609A1Virtual peripherals for mobile devices
Publication Date: 2025.05.08 LODESTAR LICENSING GROUP LLC
  • US20250147609A1 patent drawing
  • US20250147609A1 patent drawing
  • US20250147609A1 patent drawing

AI summary

Methods and apparatuses for a mobile device (e.g., a mobile phone) supporting virtual peripherals are described. The mobile device may include a projecting component configured to project images to external surfaces outside of the mobile device. In some cases, the mobile device may project an image of a document on a first external surface and an image of a keyboard on a second external surface. Moreover, the mobile device may include an imaging component to receive inputs based on sensing an input device overlaid on the projected image (e.g., the keyboard). Accordingly, the mobile device may function as a computer with an external monitor and a keyboard, virtually added to the mobile device. In some cases, the mobile device may serve two or more users or purposes at a time. For example, the mobile device may operate as an infotainment device of a vehicle.